Another month is almost over. Nick’s working on performance-related issues and loading time, Oscar’s playing with Maadoran, I’m doing Ganezzar and polishing (yes, it means rewriting until I’m happy) religion related quests. Religion is an important matter and should be done in a proper, believable, philosophical manner. Plus, scheming if you're highjacking it. If you manage to pull it off, it should feel like an accomplishment. Not having high skills and clicking on the best lines.
Anyway, I’m very happy that all three cities have a very distinctive and unique atmosphere. Different people, different problems, different goals, and yet they are all connected and fit together. Maadoran’s my favorite so far (way, way better than Teron) and you won’t have to wait til the end of the year to play it. When we’re done with it, Maadoran and the related locations (the mountain pass, the tomb, the Ordu encampment, etc) will be released to everyone who pre-ordered the game.
Why? Well, to say thanks and give you guys something to enjoy while you're waiting so patiently, but most importantly to get some feedback and have an opportunity to tweak it and expand, should it be necessary.
Ivan made a nice wasteland creature and the animations are pretty cool. I asked for a lot less, but he surprised us all. Exploring old ruins has gotten a lot more exciting. Well, that’s about it. Since I assume that most people read these updates for the screens, let’s jump straight to it.
The topic is women. We didn’t have a lot of them in Teron because it’s a backwater little town. Maadoran is more “cosmopolitan” and open-minded, so you’ll see more women playing important roles in the city politics. Still, in that world a woman who'd make it to the top and manage to stay there is a woman who's better (harder, smarter, tougher, more driven, etc) than most men. Coincidentally, this means that such women aren't known for their sunny disposition and niceness. Live with wolves and you learn how to howl and all that.
One’s Darista, the assassins’ guildmaster. She’s a former mercenary, tough as nails, and is well liked and respected by her peers:
Strabos, the merchants’ guildmaster: “Darista runs the local Boatmen chapter. She is something of a cunt, but what else can you expect from a woman who prefers killing to raising children? She did the mercenary work for years. Joining the Boatmen was her way of settling down.”
Another (but not the only) example is Lorenza. She doesn't have any fighting skills, but she is hard to catch off guard and unprepared. Maadoran was her family's city before House Aurelian took over and she'd like to get it back. She's always well informed (knowledge is power) and usually one step ahead of you and everyone else. She'll fuck you over in an instant if you aren't careful.
She's very hard to coerce into doing anything she doesn't want to (very high checks), which means that if you want her support you'll have to make some kind of deal with her (mind you, coercing her doesn't mean that she won't have a surprise or two for you).
If you think that she's giving the merchant a hard time, wait till you're asked to kill her when you play as an assassin.