Oscar
Developer
Posts: 7284
AoD Lead Artist
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« on: May 02, 2012, 12:27:45 pm » |
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Fixes:
- Fixed issue with the AG staying locked if you went directly to the inn in the vignette. - Fixed bug in which you couldn't see Antidas if you didn't show him the map after completing the quests for Dellar. - Fixed issues with rat poison and the food merchant. - Fixed bug with Aemolas in which you could go to their house, exit dialogue and kill them one by one. - Fixed damage for krokspar and trident. - Fixed issue with huge Daratan reputation gain if you convinced the Bandits to attack the mine. - Fixed issue with huge Commercium reputation gain when you complete MG2. - Killing Miltiades in the last conversation you have with him nets bodycount. - Killing Miltiades inside his house no longer causes troubles with the guards. - You now lose 2 of you current HP when you get beaten at the palace. - You can ask Feng about Ibn Hadad al-Sarabi if you are his apprentice. - The merchant outside the MG now disapears after failing to pull the ring from him during the Linos' Gold quest. - The merchant inside the MG now disappears if you got the ring posing as a beggar. - Cado now recognizes that Feng is gone when thinking about the document in TG1, and the journal reflects that. - Fixed the infinite loop with Mercato in MG1. - You now get the golden goblets you steal when infiltrating the Daratan palace. - Fixed issue with the exit screen at the 800x600 resolution. - Description now properly appears in the inventory screen at 800x600. - Centered the play gui slots at the 800x600 resolution. - The GUI no longer displays 0 AP and 0 HP after changing graphical options. - If an inventory filter is selected (e.g. Show Weapons), then close the inventory screen, the filter will no longer be unusable the next time you open it. - When getting knocked down by a hammer and stand up, your AP display is now properly updated. - When strength gets damaged, the damage range on your weapon is properly updated. - You can no longer craft lightened karda or plumbatas. - The Daratan soldiers at the mine can no longer be killed without consequences. - Fixed several issues with arrow collisions on knocked down characters. - THe game no longer considers you part of the commercium when you are expelled. - Fixed issue with hand slots in play screen at 800x600 resolution. - Fixed buttons in the exit screen at 800x600 resolution. - Fixed issue with HP and AP info not updating in the play gui. - Fixed issue with duplicated cart during the mob scene in TG3. - The preacher conversation no longer triggers if he is dead. - Fixed some passability issues at the IG fort. - The cursor will no longer detect the second floor doors of the IG fort when you are on the first floor. - Fixed charisma check with Carrinas when joined after betraying the MG. - Fixed issue with the barricades collision at the mining outpost.
Changes:
- Constitution now greatly lowers the chance of getting stat damage. Now having 10 means only 10% to get stat damage, instead of 20%, 9 has 20% instead of 30%, 8 has 30% instead of 45% and 7 has 40% instead of 65%. 6 has 50% and anything lower 60%. - Penalized defenses for dodge are 3% instead of 4%, while for block they are 9% instead of 8%. - You can now add Reinforced technique to armors, which increase the armor vsCS. - The tower at the mining outpost is less of a chokepoint. - Implemented a new dialogue screen format. - Added alchemy system. - Changed the metal of some enemy armors. - Changed hardened armor first level from 40 to 50. - Increased the price of iron, steel and blue steel. - Changed CS formula. Now chance is CS - vsCS + 5. Minimum chance is 5 + CS/10. - Netting a victim causes a direct 30% increase in THC. - Armor Dodge Class penalty affects attackers THC directly. So an armor with 5% DC penalty increases your opponents THC by 5%. - You get an extra 3 defense points every 10 SP in dodge. - New THC formula is (Attack - Defense)*0.01+0.5. Minimum chance is 5 + Attack/10. - Smaller weapons now grant more THC, making them very effective against dodgers. - Rebalanced weapon damage, adding more interesting differences between weapon types. - Added portrait to Miltiades. - Added light to the napalm fire. - Increased the bypass chance of daggers. - Perception now gives 5% THC per level instead of 4%. - Non-Barbarian leather armors now accept hardened armor technique. - Rebalanced the armors, adding meaningful differences between them. - NPCs are more likely to use aimed attacks. - Lowered THC penalty for infantry and tower shields.
Improvements:
- Added new loot items: goblets and plates, coming in bronze, silver and gold. - Added an option to start the fight at the mine outside the barricades. - You can now use a critical strike to take out the guard or the decanus at the mine. - You can continue talking with Feng after asking him about Ibn Hadad al-Sarabi and about his past and Einar. - You can now start the fight with the spies in AG1 before approaching them. - Added an option to use the throwing and climbing hooks at the mine palisade. - After the caravan battle in IG1, you can walk around and loot the battlefield. - You can now betray the thieves guild with Linos once you know about the plan to steal the gold shipment. - You can see the CS chance in the target cursor. - Added the option to loot Carrinas and his guards after the HD2 battle. There's also a text adventure to escape the barracks. - Modifiers to click on items in the inventory, looting, crafting, alchemy and trading screens: Ctrl = add one item to selection Alt = remove one item from selection Shift = select all items Alt+Shift = deselect all items - You can now decompose several items at the crafting screen by CTRL+clik on a stack. - Added some horses and cows to the town. We will add basic animations later.
New Side-Quests:
- There is a loremaster only encounter in one of the noble homes. - You can cheat a noblewoman out of her jewels, or enter her house and steal them. - You can now explore the blacksmith's house, similar to the exploration at Feng's place. - You can talk to the merchant outside the inn and have some stealing and cheating options with him.
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« Last Edit: November 29, 2012, 09:18:00 am by Oscar »
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Logged
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"Hasta la victoria, siempre."
"Who has time? But then if we do not ever take time, how can we ever have it?"
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