Iron Tower Studio ForumsRPGThe Age of DecadencePublic Beta Discussions (Moderator: Vahhabyte)Known Issues, Pending Features and Changelog for the next version
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Author Topic: Known Issues, Pending Features and Changelog for the next version  (Read 36018 times)
Oscar
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« on: March 18, 2012, 11:41:32 pm »

Known Issues and Pending Features



Engine Technical Limitations

- Mouse acceleration and speed are different than in windows. No options to tweak it in the menu.
- If you have a very good computer not capping the fps allowing it to go through the roofs in less demanding areas. Turn VSync on for better GPU usage.

Fixes, Changes and Improvements for the upcoming version:

Improvements:

- Updated Ganezzar map, and standarized buttons.
- Improved and expanded game intro.
- New loading screen.
- Added sounds to CS attacks in dialogue.
- Added sounds to Ganezzar.
- Improved some clothing textures.

Fixes:

- Fixed passability issues.
- Fixed journal issues.
- Fixed issue with Miltiades quest being available for all.
- Fixed and improved Hector and Darganus quests.
- Fixed issue with Miltiades quest in Ganezzar when failing to convince Hector.
- Fixed lack of gold from Ganezzar bazaar trader.
- Added missing sounds to some interface buttons.
- Fixed missing highlights for world map icons.
- Updated alchemy and crafting level effects description.
- Fixed collision issues on Zamedi, Inferiae, TG7 and Aemolas village.
- Fixed missing SP at the end of HA questline.
- Fixed several visual issues.

Changes:

- Rebalanced some stores.
- Added some loot at the bottom of Dead River.
- Constructs drop meteor metal, scolopendras and scorpions poison.
- Changed Death Hold No Secrets achievement to 20 screens with 1 character.
- Dead River Fog damages health.
- Tweaked music in several locations.

Combat Balance:

- Tweaked Miltiades Mercs equipment and stats.
- Constructs, scolopendras and scorpions add combat SP.
« Last Edit: October 13, 2015, 01:10:50 pm by Oscar » Logged

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Dean101
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« Reply #1 on: March 24, 2012, 12:00:58 am »

When?
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andariel
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« Reply #2 on: March 24, 2012, 04:18:53 am »

Upcoming beta patch?
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Vahhabyte
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« Reply #3 on: March 24, 2012, 06:56:58 am »

I think there is sooo much feedback to consider and some essential issues to fix, so it's predictable the next update won't be released too soon.
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Dean101
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« Reply #4 on: March 24, 2012, 08:08:25 am »

Oh, I agree. I'm sure the whole teem has their hands full. I was just kinda hoping for an ETA. The font thing is just really hard, on this old man's eyes.
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Vahhabyte
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« Reply #5 on: March 24, 2012, 11:32:11 am »

I think it's better not to ask for ETAs  Roll Eyes
Many years of waiting show that there are always new critical issues appearing, so ITS just cannot meet the deadlines. They're indie artists, after all Wink
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Dean101
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« Reply #6 on: March 24, 2012, 12:37:13 pm »

True. I've been around here long enough, I should know better than to ask.Smile
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Dragatus
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« Reply #7 on: March 24, 2012, 12:39:05 pm »

If I had to hazard a guess, I'd say that ETA is most probably Thursday.
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Darkthia
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« Reply #8 on: March 25, 2012, 05:27:41 am »

If I had to hazard a guess, I'd say that ETA is most probably Thursday.

Vince told us the correct date for the demo like 4 years ago, that's what I call impressive. smug
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MidnightSun
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« Reply #9 on: March 31, 2012, 04:52:55 pm »

Played a bit more. Mkay. Bugs.

Aurelian camp. Failed my sneaking check during the night, clicked the option to approach the camp. The camp remains in the darkness and even though I can talk, the guards have all "dissapeared".

Talked to the Daratan gate guard. Got beat up by the raiders. Reported back, told him I could take care of them. When I returned all the raiders were now gone for no reason.

Wanted to sneak into Daratan compound. Took off my armour to be more sneaky, but the guards kept stopping me for being naked. Have to switch back to armour, come close to the mansion and then put it off again to be able to run in without interruptions. It's quite annoying. Consider a "nude-friendly" area around that place.

The character creation model is very small. Not sure what skins I'm picking.

You can't entangle an opponent with a net if he was knocked down by a hammer (could make hammers much more powerful, which is good). Is this intentional?
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Vahhabyte
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« Reply #10 on: April 01, 2012, 01:45:19 am »

... a "nude-friendly" area around that place.
I just loot or buy some casual clothes and use it for the infiltration.
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Kival
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« Reply #11 on: April 01, 2012, 04:36:25 am »

You can't entangle an opponent with a net if he was knocked down by a hammer (could make hammers much more powerful, which is good). Is this intentional?

It's probably the wrong thread here but: I never had a problem to entangle a person I had knocked down before (if it is away at least one square). It's actually pretty easy as you get a 95% Chance.
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MidnightSun
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« Reply #12 on: April 01, 2012, 06:43:39 am »

You can't entangle an opponent with a net if he was knocked down by a hammer (could make hammers much more powerful, which is good). Is this intentional?

It's probably the wrong thread here but: I never had a problem to entangle a person I had knocked down before (if it is away at least one square). It's actually pretty easy as you get a 95% Chance.

Really? I'll try doing it again and get a screenie. This happened in the assassin vignette, I couldnt drop net on him for some reason.

Edit: seems to be just the range thing
« Last Edit: April 06, 2012, 05:14:52 pm by MidnightSun » Logged
puppyonastik
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« Reply #13 on: April 03, 2012, 05:54:45 pm »

If it's not too much trouble, could this list be updated so those whom are bug hunting/happen upon bugs don't report it an umpteenth time?
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Nick
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« Reply #14 on: April 03, 2012, 06:55:17 pm »

After we release R2, this problem will be partially auto-solved. Remaining issues should be merged into the first  post, yes.
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