Iron Tower Studio ForumsRPGThe Age of DecadencePublic Beta Discussions (Moderator: Vahhabyte)Known Issues, Pending Features and Changelog for the next version
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Author Topic: Known Issues, Pending Features and Changelog for the next version  (Read 24166 times)
Oscar
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« on: March 18, 2012, 11:41:32 PM »

Known Issues and Pending Features

- There will be more filler NPCs with schedules.
- There will be more sounds for text actions.
- Alternate alchemy sources not implemented.
- Mouse acceleration and speed are different than in windows. No options to tweak it in the menu.

Fixes, changes and Improvements for the upcoming Agust 2015 version:

Improvements:

- Metal item now shows material.
- After the palace battle in IG3, you are given a chance to save, increase skills, change equipment, before leaving to Maadoran.
- Improved visuals of Ordu camp, added alchemy ingredients.
- Added a few extra options in some of the Teron encounters.
- You can walk around Teron after the MG questline is over.
- You can interact with some artifacts in your inventory to identify or activate them.

Fixes:

- Fixed issue with Serenas taking more money than intended in HD questline.
- Fixed looping issue in IG4 if you convinced Strabos to give you the information.
- Fixed issue in iG6 in which the first wave did not appear if you didn't do anything at the ordu camp.
- Sharpened strikes and damage info in inventory screen are no longer inverted.
- Correct material name for metals (blue steel and sky metal).
- Fixed issue in which there's a siege in Ganezzar when you travel there from Caer-Tor.
- Fixed silver tongued devil rank added incorrectly in MG2 (belongs to TG3).
- Fixed being able to ask about the poison if the mine situation was already solved.
- Fixed trading bonuses description.
- Power armor should no longer be damaged.
- Fixed camera issue after talking to Strabos at the end of MG6.
- Fixed issue with tower infiltration guards dodging instead of blocking.
- Escaping Zamedi as a thief or Daratan praetor should no longer show the Teron ending slides nor end the game prematurely.
- Distracting the guards in TG3 properly sends one of your man to take care of the crossbowman.
- Fixed crash when fighting Hagnon as IG is his tent.
- Fixed passability in Mountain Monastery and Dead River that allowed you to "fly".
- Fixed camera issue after passing the IG trial in Maadoran.
- Fixed issue in which you could go to the Al-Akia expedition as an HA praetor, event which had already happened.
- Fix for HA praetor being able to propose going through the tunnels.
- Now the ordu killing the IG triggers the proper ending.
- Proper Ganezzar state after HA taking over Ganezzar (with guards/ordu).
- Ganezzar medicus now has dialogue.
- Fixed loop in Meru's star chamber dialogue for praetors wanting to join him.
- Fixed portrait issues with Decanus in the mines.
- You now report to Gaelius if Meru dies during the Al-Akia event.
- Fixed issue with streetwise/impersonate check with the raider leader in Aemolas village.
- Fixed passability of siege elements in Ganezzar.
- Fixing the mine after sneaking now properly takes you Gaelius.
- Fixed issue with being to enter barracks building after MG2.
- A wrong version of the bringer of storms is no longer being sold in the exotic emporium.

Changes:

- Changed Shorty's trade inventory.
- Bandit camp CS check increased.
- Minor tweaks to the combat and flow of IG4.
- Fixed issue with some NPCs with shields dodging.
- Increased price modification done by techniques.
- Increased material needed for repair from 0.2 to 0.5.
- Gaelius now has the crimsom eye on him.
- Merchants start with the commercium ring.
- Added civil SP reward for convincing Hamza in MG5 (fake name and save guild).
- Increased ingots rewards in the well.
- Vitus now gives you more steel and a few sharpening stones.
- If you are affected by the "camera bug" in which you can zoom out forever, press the Center Camera button to fix it (and remember to report the issue!).
- Tweaked some Teron Palace infiltration checks.
- Increased Livia's training.
- Removed the need to click on the gate to leave Ganezzar, and increased the size of the trigger for players first entering the city.
- Praetors no longer are forced to see Meru when they arrive to the city.
- You don't have to take Meru to Al-Akia immediately if you join House Crassus.

Combat Balance:

- Tweaks to the hammer knockdown attack.
- Hardened technique improvement value has increased.
- Hardened and hammer especial reduces DR by 2.
- Tweaked the equipment and stats of Teron enemies.
- Tweaked the equipment and stats of the arena characters.
- Dagger passive now only increases CS chance on aimed strikes, range 5-50.
- All small daggers have a 5 points CS chance increase.
« Last Edit: July 16, 2015, 12:29:34 AM by Oscar » Logged

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Dean101
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« Reply #1 on: March 24, 2012, 12:00:58 AM »

When?
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andariel
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« Reply #2 on: March 24, 2012, 04:18:53 AM »

Upcoming beta patch?
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Vahhabyte
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« Reply #3 on: March 24, 2012, 06:56:58 AM »

I think there is sooo much feedback to consider and some essential issues to fix, so it's predictable the next update won't be released too soon.
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Dean101
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« Reply #4 on: March 24, 2012, 08:08:25 AM »

Oh, I agree. I'm sure the whole teem has their hands full. I was just kinda hoping for an ETA. The font thing is just really hard, on this old man's eyes.
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Vahhabyte
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« Reply #5 on: March 24, 2012, 11:32:11 AM »

I think it's better not to ask for ETAs  Roll Eyes
Many years of waiting show that there are always new critical issues appearing, so ITS just cannot meet the deadlines. They're indie artists, after all Wink
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Dean101
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« Reply #6 on: March 24, 2012, 12:37:13 PM »

True. I've been around here long enough, I should know better than to ask.Smile
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Dragatus
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« Reply #7 on: March 24, 2012, 12:39:05 PM »

If I had to hazard a guess, I'd say that ETA is most probably Thursday.
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Darkthia
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« Reply #8 on: March 25, 2012, 05:27:41 AM »

If I had to hazard a guess, I'd say that ETA is most probably Thursday.

Vince told us the correct date for the demo like 4 years ago, that's what I call impressive. smug
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MidnightSun
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« Reply #9 on: March 31, 2012, 04:52:55 PM »

Played a bit more. Mkay. Bugs.

Aurelian camp. Failed my sneaking check during the night, clicked the option to approach the camp. The camp remains in the darkness and even though I can talk, the guards have all "dissapeared".

Talked to the Daratan gate guard. Got beat up by the raiders. Reported back, told him I could take care of them. When I returned all the raiders were now gone for no reason.

Wanted to sneak into Daratan compound. Took off my armour to be more sneaky, but the guards kept stopping me for being naked. Have to switch back to armour, come close to the mansion and then put it off again to be able to run in without interruptions. It's quite annoying. Consider a "nude-friendly" area around that place.

The character creation model is very small. Not sure what skins I'm picking.

You can't entangle an opponent with a net if he was knocked down by a hammer (could make hammers much more powerful, which is good). Is this intentional?
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Vahhabyte
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« Reply #10 on: April 01, 2012, 01:45:19 AM »

... a "nude-friendly" area around that place.
I just loot or buy some casual clothes and use it for the infiltration.
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Kival
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« Reply #11 on: April 01, 2012, 04:36:25 AM »

You can't entangle an opponent with a net if he was knocked down by a hammer (could make hammers much more powerful, which is good). Is this intentional?

It's probably the wrong thread here but: I never had a problem to entangle a person I had knocked down before (if it is away at least one square). It's actually pretty easy as you get a 95% Chance.
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MidnightSun
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« Reply #12 on: April 01, 2012, 06:43:39 AM »

You can't entangle an opponent with a net if he was knocked down by a hammer (could make hammers much more powerful, which is good). Is this intentional?

It's probably the wrong thread here but: I never had a problem to entangle a person I had knocked down before (if it is away at least one square). It's actually pretty easy as you get a 95% Chance.

Really? I'll try doing it again and get a screenie. This happened in the assassin vignette, I couldnt drop net on him for some reason.

Edit: seems to be just the range thing
« Last Edit: April 06, 2012, 05:14:52 PM by MidnightSun » Logged
puppyonastik
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« Reply #13 on: April 03, 2012, 05:54:45 PM »

If it's not too much trouble, could this list be updated so those whom are bug hunting/happen upon bugs don't report it an umpteenth time?
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Nick
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« Reply #14 on: April 03, 2012, 06:55:17 PM »

After we release R2, this problem will be partially auto-solved. Remaining issues should be merged into the first  post, yes.
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