Iron Tower Studio ForumsRPGThe Age of DecadencePublic Beta Discussions (Moderator: Vahhabyte)Known Issues, Pending Features and Changelog for the next version
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Author Topic: Known Issues, Pending Features and Changelog for the next version  (Read 22503 times)
Oscar
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« on: March 18, 2012, 11:41:32 PM »

Known Issues and Pending Features

- There will be more filler NPCs with schedules.
- There will be more sounds for text actions.
- Alternate alchemy sources not implemented.
- Mouse acceleration and speed are different than in windows. No options to tweak it in the menu.

Fixes, changes and Improvements for the upcoming July 2015 version:

Improvements:

- Game starting time is faster.
- Inferiae Guardian body is visually broken.
- Added a new option to infiltrate the Ganezzar tower.
- Implemented fight against "fake-Meru".
- Warning in character creation if you have unspent stat points.
- You can now keep your SP from character creation when you start the game.
- Added healer to Ganezzar.
- Added two ways to teleport inside the monastery's sealed chamber.
- If you return to the abyss after the fog is cleared, you'll learn the fate of the <spoiler>.
- Completed the PA questline, returning the PA to Valla (or keeping it for yourself).
- You can access databanks on several locations if you learned it from the Inferiae Guardian.
- Added talker path on Al-Akia as an IG leaving the ruins.
- Improved Teron mining outpost quest. Leaving uses the map button, decanus has the key for the chest, you are no longer railroaded in dialogue when bandits attack.
- You can now wander around Teron after the praetor questline is finished, you are no longer forced to travel to Maadoran.
- Activating the Blue Steel mode in the mining outpost has consequences and rewards.
- New town maps for Teron and Ganezzar.
- You can now craft missiles for bows and crossbows.
- Game doesn't end when you end the Ganezzar chapter, only way to end it is to find the temple.

Fixes:

- If you don't accept Varro's offer to join the guild the first time, the option doesn't disappear.
- Fixed issues with tower cellar in New Teron.
- Fixed issue with not being able to leave the tunnels after killing Glabrio in IG8.
- Fixed narrative issues with Faelan and Meru in Al-Akia.
- Fixed issue with inn stairs in Ganezzar.
- Fixed Dead River and Hellgate achievements.
- Fixed issue in AG9 with the entrance to the guild appearing on a side wall.
- Now you can give Bernie the "spear" even if you didn't agree to search for it (or he refused to share his secret).
- Bernie properly leaves when you give him the spear.
- Fixed PA quest endless loop with Esdras.
- Fixed rare issue of black screen when loading a savegame.
- Fixed issue with TG ganezzar questline not starting if you went with Levir to the catacombs.
- Fixed issue with HD armor reward in Teron.
- Fixed narrative issues with Antidas on New Teron versions.
- Several level fixes to Teron levels.
- Fixed bug with Feng not appearing in Terom MG when he should be, plus bad teleporting when talking with him.
- Fixed bug with Aemolas appearing in Terom MG when he shouldn't be.
- Fixed issues with map screen and repeating intro in Al-Akia when sent by HD to blow up the place.
- Fixed issue with IG7 triggering when you exit Al-Akia in other questlines.
- When talking with Soldiers in the Hangar, House Aurelian being destroyed is recognized.
- You can no longer take the inferiae portal if Maadoran was destroyed.
- Fixed Specter phrases.

Changes:

- The alchemist at Teron's Inn now sells you some alchemy ingredients (free ingredients removed).
- You can open hellgate's entrance door with the key.
- Changed text on Maadoran gate, opens the world map.
- Teron Bandit Camp quest now grants 10 SP (was 5 SP).
- Convincing Carrinas to go to the inn in HD2 grants 2 civil SP.
- Dellar doesn't take the mining outpost power tube from you.
- Teron Doctor name changed to Medicus.
- Power Armor Gauntlet weight set to 0 (It's part of the armor).

Combat Balance:

- Reduced Power Armor shield to 6 DR, increased vsCS and vsRanged to 35.
- Anubis PA mode now grants HP regeration, 1 point per level. RA mode gives +2 STR, +2DEX, +2HP Regen.
- Pickaxe and shovel can now attack diagonally.
« Last Edit: Today at 04:50:54 PM by Oscar » Logged

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Dean101
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« Reply #1 on: March 24, 2012, 12:00:58 AM »

When?
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andariel
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« Reply #2 on: March 24, 2012, 04:18:53 AM »

Upcoming beta patch?
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Vahhabyte
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« Reply #3 on: March 24, 2012, 06:56:58 AM »

I think there is sooo much feedback to consider and some essential issues to fix, so it's predictable the next update won't be released too soon.
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Dean101
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« Reply #4 on: March 24, 2012, 08:08:25 AM »

Oh, I agree. I'm sure the whole teem has their hands full. I was just kinda hoping for an ETA. The font thing is just really hard, on this old man's eyes.
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Vahhabyte
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« Reply #5 on: March 24, 2012, 11:32:11 AM »

I think it's better not to ask for ETAs  Roll Eyes
Many years of waiting show that there are always new critical issues appearing, so ITS just cannot meet the deadlines. They're indie artists, after all Wink
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Dean101
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« Reply #6 on: March 24, 2012, 12:37:13 PM »

True. I've been around here long enough, I should know better than to ask.Smile
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Dragatus
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« Reply #7 on: March 24, 2012, 12:39:05 PM »

If I had to hazard a guess, I'd say that ETA is most probably Thursday.
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Darkthia
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« Reply #8 on: March 25, 2012, 05:27:41 AM »

If I had to hazard a guess, I'd say that ETA is most probably Thursday.

Vince told us the correct date for the demo like 4 years ago, that's what I call impressive. smug
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MidnightSun
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« Reply #9 on: March 31, 2012, 04:52:55 PM »

Played a bit more. Mkay. Bugs.

Aurelian camp. Failed my sneaking check during the night, clicked the option to approach the camp. The camp remains in the darkness and even though I can talk, the guards have all "dissapeared".

Talked to the Daratan gate guard. Got beat up by the raiders. Reported back, told him I could take care of them. When I returned all the raiders were now gone for no reason.

Wanted to sneak into Daratan compound. Took off my armour to be more sneaky, but the guards kept stopping me for being naked. Have to switch back to armour, come close to the mansion and then put it off again to be able to run in without interruptions. It's quite annoying. Consider a "nude-friendly" area around that place.

The character creation model is very small. Not sure what skins I'm picking.

You can't entangle an opponent with a net if he was knocked down by a hammer (could make hammers much more powerful, which is good). Is this intentional?
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Vahhabyte
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« Reply #10 on: April 01, 2012, 01:45:19 AM »

... a "nude-friendly" area around that place.
I just loot or buy some casual clothes and use it for the infiltration.
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Kival
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« Reply #11 on: April 01, 2012, 04:36:25 AM »

You can't entangle an opponent with a net if he was knocked down by a hammer (could make hammers much more powerful, which is good). Is this intentional?

It's probably the wrong thread here but: I never had a problem to entangle a person I had knocked down before (if it is away at least one square). It's actually pretty easy as you get a 95% Chance.
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MidnightSun
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« Reply #12 on: April 01, 2012, 06:43:39 AM »

You can't entangle an opponent with a net if he was knocked down by a hammer (could make hammers much more powerful, which is good). Is this intentional?

It's probably the wrong thread here but: I never had a problem to entangle a person I had knocked down before (if it is away at least one square). It's actually pretty easy as you get a 95% Chance.

Really? I'll try doing it again and get a screenie. This happened in the assassin vignette, I couldnt drop net on him for some reason.

Edit: seems to be just the range thing
« Last Edit: April 06, 2012, 05:14:52 PM by MidnightSun » Logged
puppyonastik
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« Reply #13 on: April 03, 2012, 05:54:45 PM »

If it's not too much trouble, could this list be updated so those whom are bug hunting/happen upon bugs don't report it an umpteenth time?
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Nick
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« Reply #14 on: April 03, 2012, 06:55:17 PM »

After we release R2, this problem will be partially auto-solved. Remaining issues should be merged into the first  post, yes.
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