Iron Tower Studio ForumsRPGThe Age of DecadencePublic Beta Discussions (Moderator: Vahhabyte)Known Issues, Pending Features and Changelog for the next version
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Author Topic: Known Issues, Pending Features and Changelog for the next version  (Read 25553 times)
Oscar
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« on: March 18, 2012, 11:41:32 PM »

Known Issues and Pending Features

- There will be more filler NPCs with movement in Maadoran and Ganezzar.
- There will be more sounds for text actions.
- Alternate alchemy sources not implemented.
- Mouse acceleration and speed are different than in windows. No options to tweak it in the menu.
- Several SP rewards are missing in fights and late game quests.
- Several reputation changes are missing, especially in Maadoran and Ganezzar.
- Ganezzar visuals not fully finished.
- If you have a very good computer not capping the fps allowing it to go through the roofs in less demanding areas. Turn VSync on for better GPU usage.

Fixes, Changes and Improvements for the upcoming Late-August 2015 version:

Improvements:

- Temple and endings added.
- Added alchemy harvesting in Maadoran, Teron bandit camp, Darius tomb, Ganezzar, Saross.
- Improved AI, uses aimed and alternate attacks, throws bolas, liquid fire and acid, uses balms, antidotes, neurostymulant and berserk potions.

Fixes:

- Fixed issue with Inferiae portal regarding the big power tube.
- Fixed issue with travel block in Inferiae staying after you left Azra's house.
- Fixed Qantari axe damage.
- Fixed issue with textureless phrygian armor.
- Fixed issue with intimidating Cassius as a Daratan praetor.

Changes:

- 4AP weapons can fit into the belt bag (except for hasta).
- Hellgate lasers reduce max HP by 2.

Combat Balance:

- Masterwork weapon technique now 4-20, from 5-25.
- Chopper damage increased by 1, chance to damage armor increased by 30.
- Qantari weapon damage increased by 1.
- Base armor damage from weapon type (AP cost) doubled. Now 5-50, before 0-30.
- Hardened technique now 12-20 for weapons and armors, from 10-50 (weapons) 10-30 (armors).
- Metals increase hardness by 10.
- Range penalty is now 3 THC per tile.
« Last Edit: August 29, 2015, 07:14:38 PM by Oscar » Logged

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Dean101
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« Reply #1 on: March 24, 2012, 12:00:58 AM »

When?
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andariel
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« Reply #2 on: March 24, 2012, 04:18:53 AM »

Upcoming beta patch?
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Vahhabyte
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« Reply #3 on: March 24, 2012, 06:56:58 AM »

I think there is sooo much feedback to consider and some essential issues to fix, so it's predictable the next update won't be released too soon.
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Dean101
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« Reply #4 on: March 24, 2012, 08:08:25 AM »

Oh, I agree. I'm sure the whole teem has their hands full. I was just kinda hoping for an ETA. The font thing is just really hard, on this old man's eyes.
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Vahhabyte
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« Reply #5 on: March 24, 2012, 11:32:11 AM »

I think it's better not to ask for ETAs  Roll Eyes
Many years of waiting show that there are always new critical issues appearing, so ITS just cannot meet the deadlines. They're indie artists, after all Wink
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Dean101
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« Reply #6 on: March 24, 2012, 12:37:13 PM »

True. I've been around here long enough, I should know better than to ask.Smile
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Dragatus
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« Reply #7 on: March 24, 2012, 12:39:05 PM »

If I had to hazard a guess, I'd say that ETA is most probably Thursday.
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Darkthia
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« Reply #8 on: March 25, 2012, 05:27:41 AM »

If I had to hazard a guess, I'd say that ETA is most probably Thursday.

Vince told us the correct date for the demo like 4 years ago, that's what I call impressive. smug
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MidnightSun
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« Reply #9 on: March 31, 2012, 04:52:55 PM »

Played a bit more. Mkay. Bugs.

Aurelian camp. Failed my sneaking check during the night, clicked the option to approach the camp. The camp remains in the darkness and even though I can talk, the guards have all "dissapeared".

Talked to the Daratan gate guard. Got beat up by the raiders. Reported back, told him I could take care of them. When I returned all the raiders were now gone for no reason.

Wanted to sneak into Daratan compound. Took off my armour to be more sneaky, but the guards kept stopping me for being naked. Have to switch back to armour, come close to the mansion and then put it off again to be able to run in without interruptions. It's quite annoying. Consider a "nude-friendly" area around that place.

The character creation model is very small. Not sure what skins I'm picking.

You can't entangle an opponent with a net if he was knocked down by a hammer (could make hammers much more powerful, which is good). Is this intentional?
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Vahhabyte
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« Reply #10 on: April 01, 2012, 01:45:19 AM »

... a "nude-friendly" area around that place.
I just loot or buy some casual clothes and use it for the infiltration.
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Kival
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« Reply #11 on: April 01, 2012, 04:36:25 AM »

You can't entangle an opponent with a net if he was knocked down by a hammer (could make hammers much more powerful, which is good). Is this intentional?

It's probably the wrong thread here but: I never had a problem to entangle a person I had knocked down before (if it is away at least one square). It's actually pretty easy as you get a 95% Chance.
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MidnightSun
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« Reply #12 on: April 01, 2012, 06:43:39 AM »

You can't entangle an opponent with a net if he was knocked down by a hammer (could make hammers much more powerful, which is good). Is this intentional?

It's probably the wrong thread here but: I never had a problem to entangle a person I had knocked down before (if it is away at least one square). It's actually pretty easy as you get a 95% Chance.

Really? I'll try doing it again and get a screenie. This happened in the assassin vignette, I couldnt drop net on him for some reason.

Edit: seems to be just the range thing
« Last Edit: April 06, 2012, 05:14:52 PM by MidnightSun » Logged
puppyonastik
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« Reply #13 on: April 03, 2012, 05:54:45 PM »

If it's not too much trouble, could this list be updated so those whom are bug hunting/happen upon bugs don't report it an umpteenth time?
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Nick
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« Reply #14 on: April 03, 2012, 06:55:17 PM »

After we release R2, this problem will be partially auto-solved. Remaining issues should be merged into the first  post, yes.
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