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Author Topic: Dead State Help Needed Thread  (Read 20738 times)
Brian
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« on: September 26, 2011, 06:28:44 PM »

It has become apparent that a lot of people want Dead State and they want it now. So far we’ve been able to accomplish a lot with our small team, but in order to get the game done in a more timely fashion, it’s apparent that we’re going to have to at least start considering some new additions to help us get Dead State to the marketplace.

So, here’s the pitch – are you a modder looking to work on an original title? Are you new to the game industry and looking to get professional credit on your resume? Are you an experienced game developer looking to work on a zombie RPG in your spare time because you’ve always wanted to play one? We are looking for folks like you.

Now, a few things about the project. We have very little funding – work on the project ranges from contribution for credit in the game to payment after the project comes out (for the long-term members of the team). This is not likely to change, so this is NOT a full-time job with a salary, though if the game does well enough (and we like your work) it could lead to paid work on future projects.

We’re not expecting full-time hours – attitude, efficiency, and reliability are key. We’re looking for team members that can complete tasks they’ve agreed to take on within a reasonable amount of time and communicate their progress to the leads. Professional discretion about your work is expected. Working well with the team is a must.   

For programmers:
We are primarily looking for someone with game programming/scripting background. Knowledge of Torque 3D and TorqueScript is highly preferable. You will be working with the Lead Programmer and Project Lead on most of your tasks.

Tools Programmer - Developing tools to make implementation of content easier. GUI work a big plus.

Examples of tool duties:
-Script Editor
-Journal Editor
-Loot Container tool
-Art implementation and lighting tools

Scripting Programmer - The scripting programmer uses the engine's scripting language to create scripts for dialogue (a lot of these), for events/event triggers, time passage, tracking stats, and bark text.

Examples of Scripting:
-Global dialogue flags
-Combat triggers
-Quest update triggers
-Scene triggers
-XP/item rewards

Art:
We do not have any actual art positions right now. If you are an outstanding modeler or texture artist that would like to contribute items to the game for fun and credit, we may make an exception. Note that we already have most common props and textures done already, so you may want to talk to our lead artist about what we are lacking currently.

Design:
We are not looking for additional designers or writers right now.

Sound/Music:
We are not looking for sound/music people at this time. We will update this page if this changes.

If you’re interested in working with us or contributing, please send your qualifications, links to your work, an introduction, and any questions you may have to:

info@DoubleBearProductions.com

We will try get back to you as soon as possible. If you know people who might be a good fit, please send them a link to this thread.
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TailSwallower
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« Reply #1 on: September 26, 2011, 07:25:25 PM »

Good luck finding new people who can slot into the team. Will the completion of AoD give you much more manpower? 'Cause those guys seem to be making headway.
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Brian
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« Reply #2 on: September 26, 2011, 07:55:17 PM »

Good luck finding new people who can slot into the team. Will the completion of AoD give you much more manpower? 'Cause those guys seem to be making headway.

And by "those guys" you mean the same guys working on Dead State.
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« Reply #3 on: September 27, 2011, 12:05:20 AM »

I know a guy(not personly) That works whit games he could help you but i dont know if he will work for free.
heres his website http://www.blacktreeuk.net/
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MaximB
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« Reply #4 on: September 27, 2011, 04:59:08 AM »

SO basically you are looking for programmers at this point...correct ?
Well, if you promise to make a Linux port then I can surly publish the news on my LinuxGamingNews.org blog and you might get some people to help you, programmers is something we have plenty of.

P.S
And some Linux users don't care so much about their work being open/free source as long as they can do it on Linux.
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Prosper
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« Reply #5 on: September 27, 2011, 05:35:33 AM »

This is a  very exciting opportunity for all of us. I sent in what specs I could think of. I hope I get selected. GL to you all though. Approve

I for one won't mind developing for linux. but i would mind developing the kernel itself Wink_
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SonOfCapiz
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« Reply #6 on: September 27, 2011, 10:35:17 AM »

Sigh. I've been planning for years to learn more programming. Did some for Oblivion and Fallout3 and NV. Knew I shouldve started sooner.  Tongue  I'm a quick study but I doubt you've time to wait for me to get my act together.

Leaving law practice for game developing would have been nice. Wink

Good luck to you guys trying to get in and looking forward to getting DS out faster.  Approve
« Last Edit: September 27, 2011, 07:17:16 PM by SonOfCapiz » Logged

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Brian
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« Reply #7 on: September 27, 2011, 04:53:37 PM »

Thanks to everyone who sent their qualifications to us. I'm going to look over your info with the lead programmer and we'll be sending follow-up questions to some of you. It may take us some time, but we will send you a reply.
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ArchangelM127
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« Reply #8 on: October 27, 2011, 12:57:12 PM »

I'd love to help, but my only relevant talents are writing and beta testing. Shoot me an email if and when y'all need either skill. Wink

I've been really, really looking forward to this game ever since PC Gamer Magazine had a little blurb about it earlier this year. My plea to the whole development team is thus: TAKE YOUR TIME AND DO IT RIGHT. We'll wait, and gladly pay extra for a truly polished game. Salute
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Alexsuper
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« Reply #9 on: November 06, 2011, 08:55:00 AM »

true patriot  Smile
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Madra Salach
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« Reply #10 on: December 11, 2011, 09:12:52 AM »

If you guys ever need a beta tester send me an email abonynge@ymail.com I have a lot of experience in finding bugs, in Socom 3 on the PS2 me and a couple friends found a bunch of glitches and made friends with some Zipper employees. I was in the first wave beta testing for MAG which we were able to overload the million dollar servers... consistently...

I found the exact number of explosions at once needed to crash Saints Row The Third on the PS3 (107) XD

I don't have much code experience but I have enough to be able to have an idea of what the problem is in a bug.

Anyways, I have been waiting for a game like this since I played Resident Evil back on the Playstation 1.
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Rick
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« Reply #11 on: February 26, 2012, 10:04:21 AM »

Looking forward for the scripter, i'll hit you up, Brian  Wallbang
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oldschoolrpg
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« Reply #12 on: March 22, 2012, 07:33:27 AM »

there are MANY fans out there ! Every penny counts , i would be willing to throw in a little cash to help the project. You have to get this game finished WITH the quality that is intended .
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wiande
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« Reply #13 on: March 23, 2012, 08:10:54 AM »

Can translate your game in French when (if) it'll be needed  Approve
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Goweigus
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« Reply #14 on: March 23, 2012, 06:54:40 PM »

there are MANY fans out there ! Every penny counts , i would be willing to throw in a little cash to help the project. You have to get this game finished WITH the quality that is intended .

Buy the $50 'thank you cards' from their store, closest thing to a donation *(the card can't cost them that much right?)
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