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Iron Tower Studio Forums
RPG
Cyclopean
(Moderator:
Scott
)Concept Art: first stab at a logo
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Topic: Concept Art: first stab at a logo (Read 3119 times)
Eyeman
Neophyte
Posts: 19
Re: Concept Art: first stab at a logo
«
Reply #15 on:
January 15, 2010, 04:57:59 PM »
Quote from: caster on January 15, 2010, 04:13:48 PM
I think the background looks warm and cozy and nice.
The background is some unused junk I had lying around, this is really just a quick mockup. It just fit the bill as far as colors went.
Quote from: caster on January 15, 2010, 04:13:48 PM
- graffiti style writing is usually driving me mad. Mad!
I once did a graffiti piece where mutilated bodies and rude fleshy appendages formed the lettering. Not one to paint near the local primary school, in fact it never made it out of my homies Blackbook, and with good reason. Some things should stay hidden.
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Brian
Developer
Posts: 167
Re: Concept Art: first stab at a logo
«
Reply #16 on:
January 15, 2010, 06:37:56 PM »
It's a little hard to read right now. A solid color on a solid background would help. I tend to favor simple and clean lettering, because once you get art or stylized fonts in there it can make it harder to read at a glance, like in the case of dripping blood or tribal tattoo fonts where you have to focus for a second to get it. If someone can quickly scroll down a page and still get it stuck in their head, is good.
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34s Cell
Apprentice
Posts: 78
Re: Concept Art: first stab at a logo
«
Reply #17 on:
January 15, 2010, 07:07:29 PM »
Kind of creepy but needs more madness
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Gareth
Developer
Posts: 1310
Indubitably
Re: Concept Art: first stab at a logo
«
Reply #18 on:
January 15, 2010, 10:30:19 PM »
Part of the problem is that the borders of the letters are about the same grey as the background stones, which means the letters don't "pop".
But believe me, I understand how hard it is to come up with a good logo, I'm still working on it
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CandyStick
Craftsman
Posts: 319
Re: Concept Art: first stab at a logo
«
Reply #19 on:
January 15, 2010, 10:45:05 PM »
Hopefeully Eyeman doesn't mind me doing this. But today, I had some free time at work (I work as a graphic designer), so I challenged my self to see what I could do with "Cyclopean" under an hour, just for fun. So I figured why not share the result with everyone here, I decided to play with the "O", since there are equal numbers of letters on each side of it, so things balance out well visualy (just something to think about). Anyway here it is.
c_logo.jpg
(45.2 KB, 640x297 - viewed 116 times.)
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Eyeman
Neophyte
Posts: 19
Re: Concept Art: first stab at a logo
«
Reply #20 on:
January 16, 2010, 01:28:12 AM »
Quote from: CandyStick on January 15, 2010, 10:45:05 PM
Hopefeully Eyeman doesn't mind me doing this. But today, I had some free time at work (I work as a graphic designer), so I challenged my self to see what I could do with "Cyclopean" under an hour, just for fun. So I figured why not share the result with everyone here, I decided to play with the "O", since there are equal numbers of letters on each side of it, so things balance out well visualy (just something to think about). Anyway here it is.
Not at all, I quite like the tentacles forming a rudimentary x around the O. I tried playing with the O at first too, then it got tired and I left it alone.
The x of tentacle gives me an idea... Like what first seems to be a rising sun but is actually a swarm of tentacles. Hmm. I got a lotta work ahead of me.
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CandyStick
Craftsman
Posts: 319
Re: Concept Art: first stab at a logo
«
Reply #21 on:
January 16, 2010, 03:04:33 AM »
Quote from: Eyeman on January 16, 2010, 01:28:12 AM
Quote from: CandyStick on January 15, 2010, 10:45:05 PM
Hopefeully Eyeman doesn't mind me doing this. But today, I had some free time at work (I work as a graphic designer), so I challenged my self to see what I could do with "Cyclopean" under an hour, just for fun. So I figured why not share the result with everyone here, I decided to play with the "O", since there are equal numbers of letters on each side of it, so things balance out well visualy (just something to think about). Anyway here it is.
Not at all, I quite like the tentacles forming a rudimentary x around the O. I tried playing with the O at first too, then it got tired and I left it alone.
The x of tentacle gives me an idea... Like what first seems to be a rising sun but is actually a swarm of tentacles. Hmm. I got a lotta work ahead of me.
Cool, glad you found it of use. I always find that logo's are much more memorable when imagery interacts with the text, so that there is some kind of concept to engage people. I usually do corporate indentity work, so simple, gestalt based logos are what I end up doing, not this kind of stuff since for the most part game logos are more of illustrations than logos per se anyway. But it sure was fun, playing with all the photoshop stuff.
And have you though about making the "o" in to a creepy eye, or perhaps some kind of portal to another world showing a hazy glimpse of the sunken city, with tentacles coming behind it, it might work very well. Anyway, looking forward to seeing the new concept.
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catmorbid
Craftsman
Posts: 211
"There's more to the picture, than meets the eye"
Re: Concept Art: first stab at a logo
«
Reply #22 on:
January 16, 2010, 09:19:09 AM »
I think you should use a different kind of font, something that's more readable, maybe a bit slimmer? The current one is pretty horrible. Also, I completely agree with the need for more oozing, chaoting and tentaclous
You could detail the background with stuff like book pages, letters and all kinds of weird occult symbols and shit like that
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"There's more to the picture, than meets the eye"
Scott
Moderator
Posts: 1515
I've got my eye on you...
Re: Concept Art: first stab at a logo
«
Reply #23 on:
January 16, 2010, 01:29:40 PM »
With tomblike stone letters, a sqaurish O could form a doorway to a bizarre world beyond (with perhaps a ziggurat?) Then the book pages, letters and all kinds of weird occult symbols and shit like that in the background.
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FireStomp
Artisan
Posts: 542
Re: Concept Art: first stab at a logo
«
Reply #24 on:
January 16, 2010, 01:34:01 PM »
Quote from: Scott on January 16, 2010, 01:29:40 PM
With tomblike stone letters, a sqaurish O could form a doorway to a bizarre world beyond (with perhaps a ziggurat?) Then the book pages, letters and all kinds of weird occult symbols and shit like that in the background.
Ooh, I do kind of like that. Not sure about crowding the background too much, though. A bit of parchments, a few obscure symbols, fine, but too much shit spoils the soup. Erm... well, bad metaphor, but you get the point. Overloading it on tentacles and green, glowy stuff is definitely not the way to go, though. After all, a lot of Lovecraft's appeal is that the creepy, crawly, slimy things are presented through an austere, darkly calm, even restrained filter that makes the flashes of horror all the more disturbing.
Maybe, in the game at least, the picture in the O could shift slowly from a ziggurat to a less-Euclidean monstrosity and back? Just an idea.
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micks
Apprentice
Posts: 98
Re: Concept Art: first stab at a logo
«
Reply #25 on:
January 16, 2010, 04:32:44 PM »
Also, if you go with a single, stylish tentacle, you could add a tagline like "Cyclopean: the best game with tentacles since 1993"
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caster
Archmaster
Posts: 2744
Re: Concept Art: first stab at a logo
«
Reply #26 on:
January 16, 2010, 04:41:27 PM »
That is the conundrum isnt it?
To overblow by trying to put too much "atmosphere" it or go minimal?
And also a even bigger one:
Is one tentacle really ever enough!?!
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The trouble ain't that there is too many fools, but that the lightning ain't distributed right.
Eyeman
Neophyte
Posts: 19
Re: Concept Art: first stab at a logo
«
Reply #27 on:
January 16, 2010, 05:41:33 PM »
Yeah, theres a lot to consider indeed. For me a logo says a lot about a game too. A bad logo can even stop me from picking up a game box.
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Wrath of Dagon
Expert
Posts: 1169
Re: Concept Art: first stab at a logo
«
Reply #28 on:
January 16, 2010, 05:50:59 PM »
The stone letters should be covered in slimy moss.
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GTFO
Neophyte
Posts: 14
Re: Concept Art: first stab at a logo
«
Reply #29 on:
January 16, 2010, 07:03:50 PM »
Quote from: caster on January 16, 2010, 04:41:27 PM
Is one tentacle really ever enough!?!
Does
this
answer the question?
Quote
Cyclopean [...] is inspired by, and to a large extent based on, the stories and mythos of Howard Phillips
Lovecraft
, and takes place in
1923
Western Massachusetts. [...]
I chose the name Cyclopean because it was arguably Lovecraft’s favourite adjective, meaning “
big
” in the context of his stories, not “one-eyed”.
Why don't you use an image similar to
this
as a background, which shows an
early 20th century street
(not really, it's 1890, but nobody will notice the difference) while still conveying a sense of
big
since it shows spacial depth and lots of big buildings.
Then you put it all inside a frame/border. The final touch is then having a couple of
tentacles trying to come out
of that picture (as in, if trying to escape from that world to our). So you see a couple of tentacles over the border/frame you drawed.
Oh, and of course you put the word "cyclopean" where you thinks it looks better. Or maybe something like, "cyclopean (and in smaller text bellow it) a cthulhu rpg adventure". And alternatively, the tentacles trying to overwhelm that logo.
Note: I don't mean for you to use this image or any image in particular. What I mean is for you to use it as a concept. Something which depicts a early 20th century location with ignorant sheeple, while making the person (that is viewing the logo) wonder on what will happen over there to all those people, since there are some
pervert
alien tentacles roaming there.
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