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Iron Tower Studio Forums
RPG
Cyclopean
(Moderator:
Scott
)Concept Art: first stab at a logo
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Topic: Concept Art: first stab at a logo (Read 3121 times)
Scott
Moderator
Posts: 1515
I've got my eye on you...
Concept Art: first stab at a logo
«
on:
January 15, 2010, 11:25:24 AM »
This is a draft Eyeman threw together in a hurry, so don't get all critic-y.
logostone1j.jpg
(100.25 KB, 434x148 - viewed 525 times.)
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I like to sing-a, about the moon-a and the June-a and the Spring-a!
Nick
Administrator
Posts: 811
En Taro Adun!
Re: Concept Art: first stab at a logo
«
Reply #1 on:
January 15, 2010, 11:29:48 AM »
Great visual style and colours, but...
eilelopean? Or what does it try to say? Definitely needs more readability.
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"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."
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(c) Oscar
Anonxeuix
Artisan
Posts: 944
Malteser.
Re: Concept Art: first stab at a logo
«
Reply #2 on:
January 15, 2010, 11:29:58 AM »
Hmm, it definitely needs to look clearer and more legible. I like the border and background.
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Radek Smektala
Apprentice
Posts: 77
Re: Concept Art: first stab at a logo
«
Reply #3 on:
January 15, 2010, 11:56:53 AM »
Quote from: Nick on January 15, 2010, 11:29:48 AM
eilelopean?
I see Eyelopeah. But it's great anyway!
From a layman's perspective, I think only the letters C and N need to be made a bit clearer. Otherwise, the logo works.
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Gondolin
Craftsman
Posts: 214
Re: Concept Art: first stab at a logo
«
Reply #4 on:
January 15, 2010, 12:05:36 PM »
It looks nice, provided you already know the game's name.
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"Today, a young man on acid realized that all matter is merely energy condensed to a slow vibration, that we are all one consciousness experiencing itself subjectively. There's no such thing as death, life is only a dream, and we're the imagination of ourselves. Here's Tom with the weather." - Bill Hicks
Vince
Developer
Posts: 4324
Re: Concept Art: first stab at a logo
«
Reply #5 on:
January 15, 2010, 12:06:17 PM »
I like the direction and style, but it needs more clarity. I
know
it says Cyclopean, but it's very hard to read it. The frame design is kinda generic. Maybe it can be more oozing, chaotic, and tentacly?
Also, as an alternative maybe the name should be etched in some old stone? Like on one of those creepy stone doors you suddenly find in some old mine.
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Eyeman
Neophyte
Posts: 19
Re: Concept Art: first stab at a logo
«
Reply #6 on:
January 15, 2010, 12:48:07 PM »
The font is my own interpretaion of 'Deutche Gothic', and coming from wildstlye graffiti roots I can read the alphabet in a pile 'o spaghetti, so I'm kinda blind to how legible my lettering is. This is 10 times simpler than my first draft, hehe.
I'll will definitely remove the superflous curlicues, etc and make any new versions much more legible.
I like the tentacle idea, I kept the border simple to bring to mind something more monolithic, rather than get caught up in intricate stone filigree, which I would still like to try though. Layered intricacy is my middle name.
Some sort of symbolism for tentacles might go a long way towards making it unique to Cyclopean too.
Thanks for the comments guys.
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Scott
Moderator
Posts: 1515
I've got my eye on you...
Re: Concept Art: first stab at a logo
«
Reply #7 on:
January 15, 2010, 12:48:27 PM »
Quote from: Scott on January 15, 2010, 11:25:24 AM
This is a
draft
Eyeman threw together in a hurry,
so don't get all critic-y
.
Yes, I know it's
ILLEGIBLE
, that's part of the horror! You're not
meant
to be able to read it. Vince, this is from your school of marketing, where you hide the content from potential customers and make them work to find it.
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I like to sing-a, about the moon-a and the June-a and the Spring-a!
caster
Archmaster
Posts: 2744
Re: Concept Art: first stab at a logo
«
Reply #8 on:
January 15, 2010, 01:18:27 PM »
Quote
The frame design is kinda generic. Maybe it can be more oozing, chaotic, and tentacly?
This.
It would be cool if tentacles were coming from behind the frame with letters and tangling juts slightly through few of them.
Maybe doing it with different colors would work too.
Something blue and green and shady - horror style. Though that may be too obvious.
I suggest using some fractal err... surfaces? That would give an impression of chaos, something spongy but half-alive half disintegrating. Like madness seeping in, taking over.
Also since the name is what it is maybe there should be some kind of eye somewhere in it.
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I don't know, I don't care, and it doesn't make any difference! - Albert Einstein
The trouble ain't that there is too many fools, but that the lightning ain't distributed right.
Scott
Moderator
Posts: 1515
I've got my eye on you...
Re: Concept Art: first stab at a logo
«
Reply #9 on:
January 15, 2010, 01:43:57 PM »
The slimy, living, tentacled thing is certainly a theme many many others have gone with before. If tentacles were included, I would probably go with a single, more subtle tentacle instead of the spaghetti-like mass. I personally prefer disturbing hints to overwhelming horror, which I doubt could be conveyed in a logo in any case.
What I originally requested was dusty blocks of masonry, heavy and ancient rather than alive and spongy. And cyclopean, as Lovecraft so frequently used the word, means "big", not "one-eyed", although as a pun it's not out of the question.
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I like to sing-a, about the moon-a and the June-a and the Spring-a!
caster
Archmaster
Posts: 2744
Re: Concept Art: first stab at a logo
«
Reply #10 on:
January 15, 2010, 02:33:08 PM »
Sure, im only throwing suggestions in.
Masses of tentacles surely need to be avoided. I agree.
When i mentioned some kind of fractal surfaces i envisioned it as something crawling into the picture. Those stone blocks - but with something chaotic eating into them from the edges or something like that, not as a design of the whole logo.
Anyway, just throwing stuff in as it pops into my mind.
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I don't know, I don't care, and it doesn't make any difference! - Albert Einstein
The trouble ain't that there is too many fools, but that the lightning ain't distributed right.
Vince
Developer
Posts: 4324
Re: Concept Art: first stab at a logo
«
Reply #11 on:
January 15, 2010, 02:47:48 PM »
Quote from: Scott on January 15, 2010, 12:48:27 PM
Vince, this is from your school of marketing, where you hide the content from potential customers and make them work to find it.
Creating rewarding experiences since 2005!
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Eyeman
Neophyte
Posts: 19
Re: Concept Art: first stab at a logo
«
Reply #12 on:
January 15, 2010, 02:48:38 PM »
Quote from: caster on January 15, 2010, 01:18:27 PM
Something blue and green and shady - horror style. Though that may be too obvious.
It sounds good in theory, but green and orange (Autumn setting) would clash... Hmm maybe clash is good though. The horror of contrast!
I actually stole the colors on the logo directly from a pic of an ancient greyish green stone.
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My energy is spent at last, and my armor is destroyed...
caster
Archmaster
Posts: 2744
Re: Concept Art: first stab at a logo
«
Reply #13 on:
January 15, 2010, 04:13:48 PM »
Well ok, he logo itself is a bit greyish.
I think the background looks warm and cozy and nice.
/
- graffiti style writing is usually driving me mad. Mad!
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I don't know, I don't care, and it doesn't make any difference! - Albert Einstein
The trouble ain't that there is too many fools, but that the lightning ain't distributed right.
GhanBuriGhan
Artisan
Posts: 529
Re: Concept Art: first stab at a logo
«
Reply #14 on:
January 15, 2010, 04:49:55 PM »
Quote from: Vince on January 15, 2010, 12:06:17 PM
The frame design is kinda generic. Maybe it can be more oozing, chaotic, and tentacly?
Also, as an alternative maybe the name should be etched in some old stone? Like on one of those creepy stone doors you suddenly find in some old mine.
This. Needs more creepiness. Don't get me wrong, the design is nice, but it is too tame. How about making the logo the cover of an unspeakable tome written by a mad arab? You could have something creepy hiding in the book art...
«
Last Edit: January 15, 2010, 04:55:41 PM by GhanBuriGhan
»
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