Iron Tower Studio ForumsRPGCyclopean (Moderator: Scott)Concept Art: first stab at a logo
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caster
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« Reply #30 on: January 16, 2010, 07:13:11 PM »

It was a rhetorical question Grin

/
Sorry if im already a bit boring with stuff from deviants but i thought to put in these few as suggestions for consideration and inspiration. Both describe what i would want to suggest better then i can Smile

Also, since Scott mentioned Cyclopean should primarily be taken as huge, gigantic  -this first one sorta applies. Shame its "taken" already Grin

http://sandara.deviantart.com/art/Portal-77332076

this other ...  thats,...story for itself.

http://tarrzan.deviantart.com/art/Thoughts-55846818


- check the full view of both -


* Portal_by_sandara.jpg (155.85 KB, 566x801 - viewed 91 times.)
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One Wolf
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« Reply #31 on: January 16, 2010, 11:02:08 PM »

Personally, I would not at all like to see anything slimy/tentacley/other-worldy.  That kind of thing always bothers me, it's like a slap in the face.  I want to wander into madness without being alerted to its presence at the title screen.

I much prefer something almost mundane, but also.... amiss.  Wrought-iron, stone etched; those are sort of commonplace examples that work for me.  I'm not suggesting them necessarily, just noting that they are examples that work for me. 

For example I love Penumbra:Overture's main screen, even though it has only a tangential connection to the story.   
« Last Edit: January 16, 2010, 11:06:56 PM by One Wolf » Logged
Scott
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« Reply #32 on: January 17, 2010, 12:18:39 AM »

I mostly lean your way, OW.  A tomb has lots of death/mystery-related connotations, but isn't necessary supernatural or even scary.  It hints at possibilities.
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Eyeman
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« Reply #33 on: January 17, 2010, 08:27:47 AM »

I mostly lean your way, OW.  A tomb has lots of death/mystery-related connotations, but isn't necessary supernatural or even scary.  It hints at possibilities.

Me too. I definitely want an understated design that hints at unseen entities rather than being overtly monstrous. I think it should be simple, unique and recognizable at first glance, as classic RPG logo would, then perhaps a little creepier with the details you notice upon studying the design for a moment. Perhaps then you stare at it, and notice smaller details like occult symbols and grotesque faces woven intricately and subtlely into the design.
As for things like streets in the background and so forth, they can be added later in different ways for different uses. My main concern is doing a logo that can fit with any imagery the game uses, and works by itself without a backdrop.   
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caster
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« Reply #34 on: January 17, 2010, 08:32:28 AM »

Having a multiple backgrounds for the logo could be really, really cool if used well.
You can set them to change with being in some particular area, discovering something in the game or any kind of solutions to quests player achieves - if you want to.
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Palmer Eldritch
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« Reply #35 on: January 23, 2010, 08:57:55 AM »

I once did a graffiti piece where mutilated bodies and rude fleshy appendages formed the lettering. Not one to paint near the local primary school, in fact it never made it out of my homies Blackbook, and with good reason. Some things should stay hidden.

Most of the people I know who were into graffiti are mostly sketching these days. I always thought it seemed like fun, but I never got into it. Suppose the illegal side of it seems rather juvenile and risky to continue doing as you grow older (well, I'm not particularly old, but still...). One of my friends actually does one or two carefully planned illegal pieces each year, but that's about it. Are you still active? What's your take on this (if you don't mind me asking)?

Anyway, the logo is a good start. There's not much more to say about it, although I think people were overreacting in regards to legibility. Looking forward to future versions...
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Eyeman
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« Reply #36 on: January 23, 2010, 10:04:53 AM »


Most of the people I know who were into graffiti are mostly sketching these days. I always thought it seemed like fun, but I never got into it. Suppose the illegal side of it seems rather juvenile and risky to continue doing as you grow older (well, I'm not particularly old, but still...). One of my friends actually does one or two carefully planned illegal pieces each year, but that's about it. Are you still active? What's your take on this (if you don't mind me asking)?

Anyway, the logo is a good start. There's not much more to say about it, although I think people were overreacting in regards to legibility. Looking forward to future versions...


Well, I try to get out and do legal pieces as much as possible, try and take the fire out of local anger over the 'Graffiti Menace' that apparantly plagues our town. Kids can't even buy spray paint without a parent or guardian anymore, next a guy won't even be able to buy a pencil. Oh boy look at the time, it's 1984 already.
As to illegal graff, yeah it's mostly too risky, especially in my part of town.  I'd rather watch Buffy the Vampire Slayer while sketching in my studio than play hoody ninja, it's frakking cold out there man!
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caster
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« Reply #37 on: Yesterday at 01:12:45 PM »

I found another one for inspirational purposes.
This one is kind of personal. And it has tentacles.
No its not that kind of a picture.

http://henning.deviantart.com/art/Field-researcher-124140527

The guy has a portion of his works devoted solely to Lovecraft.
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The trouble ain't that there is too many fools, but that the lightning ain't distributed right.
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