Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Home
Help
Search
Login
Register
News
:
Combat Demo Release 3 is out!
-
Support us: buy AoD stuff
-
Merchant
-
Reputation
-
Lore
-
Loremaster
-
Ruins of Zamedi
-
Let's Play AoD!
Iron Tower Studio Forums
RPG
Cyclopean
(Moderator:
Scott
)Concept Art: Evolution of the Speaker, by Eyeman
Pages:
1
2
[
All
]
Go Down
Print
Author
Topic: Concept Art: Evolution of the Speaker, by Eyeman (Read 2581 times)
Scott
Moderator
Posts: 1422
----
Concept Art: Evolution of the Speaker, by Eyeman
«
on:
January 09, 2010, 01:15:03 PM »
Eyeman, who volunteered the first Cthulhu concept below, has been working with me over the last while to realize this demon I've had in mind for several months, tentatively called "The Speaker". This isn't the sort of fellow with whom you're likely to get in a brawl in some back alley speakeasy. I provided the details and Eyeman provided what we at Iron Tower Studio call "the hard work". The images are in chronological order of their development.
Cyclopean5.jpg
(269.95 KB, 800x573 - viewed 552 times.)
Speaker2b.jpg
(256.51 KB, 761x472 - viewed 403 times.)
speaker7a.jpg
(288.08 KB, 536x800 - viewed 337 times.)
Speaker12a.jpg
(249.36 KB, 600x800 - viewed 225 times.)
speaker15b.jpg
(78.94 KB, 247x367 - viewed 200 times.)
speaker18a2.jpg
(181.94 KB, 600x1000 - viewed 326 times.)
speaker18c2.jpg
(269.73 KB, 620x800 - viewed 446 times.)
«
Last Edit: January 09, 2010, 09:04:50 PM by Scott
»
Logged
The only thing worse than drinking alone is not drinking at all.
Scott
Moderator
Posts: 1422
----
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #1 on:
January 09, 2010, 01:15:16 PM »
~reserved for future goodness~
Logged
The only thing worse than drinking alone is not drinking at all.
Oscar
Developer
Posts: 2545
AoD Lead Artist
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #2 on:
January 09, 2010, 01:19:16 PM »
Very nice work! Love it! Can you tell us more about this creature?
BTW, one of the concepts is repeated.
Logged
"Hasta la victoria, siempre."
"Who has time? But then if we do not ever take time, how can we ever have it?"
Vince
Developer
Posts: 4057
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #3 on:
January 09, 2010, 02:02:29 PM »
Looks pretty cool.
Logged
caster
Archmaster
Posts: 2372
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #4 on:
January 09, 2010, 02:19:45 PM »
Looks great. Though i expected more mouths then eyes when reading its name
I guess the top of it is some kind of mouth, right?
Its cool to see different iterations like that too.
I guess were in some interesting monstrosities in Cyclopean then.
:thumbsup: to Eyeman. Welcome abroad.
As for Cthulu, it would be interesting to see one with his face made out of tentacles - including eyes, as opposed to usual depiction of his head where tentacles are around his mouth.
It would look freaky.
Logged
I don't know, I don't care, and it doesn't make any difference! - Albert Einstein
The trouble ain't that there is too many fools, but that the lightning ain't distributed right.
Nick
Administrator
Posts: 735
En Taro Adun!
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #5 on:
January 09, 2010, 03:27:39 PM »
Very, very nice work. Reminds me of Giger's style a bit.
Quote
Very nice work! Love it! Can you tell us more about this creature?
Seconded.
Logged
"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."
The Black Company. Shadows Linger.
"But is the best good enough?"
(c) Oscar
ILikeToWatch
Neophyte
Posts: 17
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #6 on:
January 09, 2010, 05:11:54 PM »
Does this mean the game is no longer strictly "Lovecraft purist"?
«
Last Edit: January 09, 2010, 05:19:00 PM by ILikeToWatch
»
Logged
Wrath of Dagon
Artisan
Posts: 985
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #7 on:
January 09, 2010, 05:51:01 PM »
Hmm, I think I like 7a best, the final is a little too much like an onion.
Logged
Strange is the night where black stars rise,
And strange moons circle through the skies
But stranger still is
Lost Carcosa.
CandyStick
Craftsman
Posts: 285
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #8 on:
January 09, 2010, 06:15:46 PM »
Cool stuff.
Logged
Scott
Moderator
Posts: 1422
----
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #9 on:
January 09, 2010, 09:10:18 PM »
Quote from: ILikeToWatch on January 09, 2010, 05:11:54 PM
Does this mean the game is no longer strictly "Lovecraft purist"?
I think I can say it never was, although I'm not sure what you mean exactly. Lovecraft's stuff needs some bending to make it into a fun RPG.
@Wrath: my original concept was onion-shaped and I constantly said
More onion, more onion!
at every iteration, so I take all the blame for that.
There's not too much to say about him. He's about four feet tall. He is summoned during an intermediate rite by a certain organization in which you may become a member. He is invisible to the summoners, who only hear him speaking, but if the player is corrupted, this is one of those times he would prefer not to be.
Logged
The only thing worse than drinking alone is not drinking at all.
ILikeToWatch
Neophyte
Posts: 17
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #10 on:
January 10, 2010, 12:48:13 AM »
Quote from: Scott on January 09, 2010, 09:10:18 PM
Quote from: ILikeToWatch on January 09, 2010, 05:11:54 PM
Does this mean the game is no longer strictly "Lovecraft purist"?
I think I can say it never was
Scott:
"Pure Lovecraft..."
Logged
Jim_Cojones
Novice
Posts: 35
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #11 on:
January 10, 2010, 03:29:52 AM »
Quoting out of context FTW! Saying that the original Lovecraft's works are the main source of the inspiration is not the same as saying one will stick to them as closely as possible.
Logged
Trzynasty Schron
;
Bioware visiting a gay bar
ILikeToWatch
Neophyte
Posts: 17
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #12 on:
January 10, 2010, 04:13:06 AM »
Quote from: Jim_Cojones on January 10, 2010, 03:29:52 AM
Quoting out of context FTW! Saying that the original Lovecraft's works are the main source of the inspiration is not the same as saying one will stick to them as closely as possible.
Of course I'm busting his balls; but my point (if you can call it that) is that it seems a little hypocritical to dismiss others' contributions to the Mythos as inferior, and then going ahead and creating your own original cosmic horror.
For the record, I think it's good he's not limiting his creativity for simply not being a lovable, pale, lanky, racist (who happened to create unimaginable dread).
Also, in the spirit of the internet: plane tickets, bitch.
«
Last Edit: January 10, 2010, 04:15:09 AM by ILikeToWatch
»
Logged
star
Journeyman
Posts: 153
Die!
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #13 on:
January 10, 2010, 06:21:54 AM »
Too much onion! Eyeman's original (7a) was best.
Logged
caster
Archmaster
Posts: 2372
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #14 on:
January 10, 2010, 06:28:02 AM »
Yeah, i gotta say i liked that one the most too, seemed most alien.
The eyes on the final build make it too human, sort off. They still look too familiar.
I think it would look better if eyes were more like on 7a - blobs of organic matter style.
Logged
I don't know, I don't care, and it doesn't make any difference! - Albert Einstein
The trouble ain't that there is too many fools, but that the lightning ain't distributed right.
peakperformance
Apprentice
Posts: 68
Nintendo DS-fetishist
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #15 on:
January 10, 2010, 01:42:00 PM »
I quite like it. What racial caricature is it based on?
Logged
Scott
Moderator
Posts: 1422
----
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #16 on:
January 10, 2010, 02:34:42 PM »
If you can't tell, I guess it needs more work, but we were going for "Troll".
Logged
The only thing worse than drinking alone is not drinking at all.
Wrath of Dagon
Artisan
Posts: 985
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #17 on:
January 10, 2010, 09:09:23 PM »
Quote from: ILikeToWatch on January 10, 2010, 04:13:06 AM
Quote from: Jim_Cojones on January 10, 2010, 03:29:52 AM
Quoting out of context FTW! Saying that the original Lovecraft's works are the main source of the inspiration is not the same as saying one will stick to them as closely as possible.
Of course I'm busting his balls; but my point (if you can call it that) is that it seems a little hypocritical to dismiss others' contributions to the Mythos as inferior, and then going ahead and creating your own original cosmic horror.
How exactly is what Scott is showing inconsistent with Lovecraft? And I believe all Scott said was that he was going to use Lovecraft and his contemporaries as guidance, but not the later stuff.
Logged
Strange is the night where black stars rise,
And strange moons circle through the skies
But stranger still is
Lost Carcosa.
OwenMarsh
Neophyte
Posts: 7
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #18 on:
February 03, 2010, 05:54:15 PM »
I've had the misfortune to hear about a modern author's GOO that looks like an onion (Oorn), and Clark Ashton Smith had a demon flower (Vulth-something?) that bears a certain resemblance.
Logged
Ted
Developer
Posts: 60
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #19 on:
February 06, 2010, 10:09:47 AM »
Ahhh good, this thread has settled down and I can safely weigh in.
Firstly I have petitioned Scott many times to change Cyclopean to a Clark Ashton Smith game. He persists with Lovecraft for some reason or other.
Secondly, I
LOVE
the onion. Seriously, I love it. Creepy, bizarre and just what we need.
Logged
from sigs import *
Wrath of Dagon
Artisan
Posts: 985
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #20 on:
February 06, 2010, 12:35:05 PM »
Hm, I don't know, I just don't find food very scary.
Logged
Strange is the night where black stars rise,
And strange moons circle through the skies
But stranger still is
Lost Carcosa.
Oscar
Developer
Posts: 2545
AoD Lead Artist
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #21 on:
February 06, 2010, 12:38:48 PM »
Unless you choke with it.
Logged
"Hasta la victoria, siempre."
"Who has time? But then if we do not ever take time, how can we ever have it?"
Wrath of Dagon
Artisan
Posts: 985
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #22 on:
February 06, 2010, 12:42:21 PM »
Don't talk with your mouth full.
Logged
Strange is the night where black stars rise,
And strange moons circle through the skies
But stranger still is
Lost Carcosa.
Anonxeuix
Artisan
Posts: 832
Malteser.
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #23 on:
February 06, 2010, 12:47:27 PM »
Onions make you cry by just looking at them. If there was any food which was considered badass, it has to be an onion.
Logged
"I don't take drugs: I am drugs."
- Salvador Dali
Wrath of Dagon
Artisan
Posts: 985
Re: Concept Art: Evolution of the Speaker, by Eyeman
«
Reply #24 on:
February 06, 2010, 01:35:46 PM »
Fried devil rings are delicious.
Logged
Strange is the night where black stars rise,
And strange moons circle through the skies
But stranger still is
Lost Carcosa.
Pages:
1
2
[
All
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
RPG
-----------------------------
=> The Age of Decadence
===> Combat Demo Discussions
=> Cyclopean
=> Scars of War
=> DoubleBear's Zombie RPG
=> RPG Design
=> RPG Discussion
=> The Depository
-----------------------------
Other
-----------------------------
=> The Reading Lounge
=> General Discussion
Loading...