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Gameplay ---------------
Return to the Table of ContentsAny gameplay videos available? *Simplified*As of April 2009, three videos have been released by Iron Tower Studio.
Download Video |
Watch on YouTube - Released on 30
th July 2007.
Download Video |
Watch on YouTube - Released on 11
th December 2007.
Download Video |
Watch on YouTube - Released on 24
th December 2007.
Will it be possible to make combat faster?"We do have an animation speed slider in options."
(Ref)How does the game camera work?"Moving mouse pointer to the edges of the screen will move the camera along floor/terrain (X/Y plane). Arrow keys work as well. If you press Ctrl during this, you'll rotate camera around a point it's currently looking at. Mouse scroll zooms in and out."
(Ref)Will there be any cut scenes?"Yes. In-game stuff, obviously."
(Ref)If I go on a murderous rampage, can I prevent myself from completing the game by killing plot critical characters?"There are no plot-critical NPCs. There is more than one way to acquire plot-critical info."
(Ref)How long will this game take me to finish? What about replayability?"...I'd say the length is about 30 to 40 hours, and as for replayability, due to the non-linear and multiple-solutions nature of the game, you can replay quite a few times without repeating what you did before."
(Ref)How many different endings are planned? Will I be forced to fight at the end?"We have seven different endings and only two involve mortal combat."
(Ref)When I finish the game, will I be able to continue playing with the same character?"No, you can't play after the game is over."
(Ref)At the end of the game, will there be a summary of my actions?"Yes, there will be a very detailed (locations, factions, NPCs) summary of your actions."
(Ref)Do different weapons cause different critical effects?"That's exactly what we have. Hammers - knockdown, axes - split shields, daggers - ignore armor, bows - cripple, swords - disarming, etc."
(Ref)Can my character dual wield?"As in attacking with both weapons simultaneously? No."
(Ref)When making any item using alchemy or crafting, can I fail in making the item and lose my ingredients?"No."
(Ref)Will my equipment deteriorate with use? Will I need to repair my items?"...items don’t deteriorate with use and are always in mint condition."
(Ref)Can I have any companions or followers join me in my adventures? Can I control them?"There won't be any followers like in Fallout or Arcanum if that's what you are asking. However, there are situations where you are given help (guards, faction members sticking up for you, etc). You don't control such NPCs, their actions are scripted."
(Ref)When enemies die, can I loot their bodies? Will they have inventories of their own?"What you see is what you get. All enemies have inventories (to determine what they can use in combat), and once they are defeated or killed, you can take whatever they've had. I too hate that bullshit when you kill someone who has bitching armor, the shiniest fucking sword, etc, all the game gives you is 20 bucks and a fucking potion."
(Ref)How long will enemy corpses remain on the ground for after combat? Can I leave and come back later to take more items?"When you leave the battle location, all corpses/items are gone (buried/scavenged)."
(Ref)How does looting work?"We don't do pixel-hunting, so you click a button and see all available items. Makes it easier to collect loot after battles."
(Ref)How do skill checks in dialogue work? Are they rolled, or checked against a set number?"Set numbers, no rolling."
(Ref)How does travelling work?"You don't travel manually. You click on one of the known locations and are magically transported there, assuming that your journey wasn't interrupted by a not-so-random encounter."
(Ref)Not-so-random encounter? So there are random hostile encounters on your travels between locations?"Random hostile encounters? No. There is, however, a pool of "special" encounters that may or may not happen to you."
(Ref) Will there be any puzzles or riddles?"Sorry to disappoint you, but there are no puzzles or riddles."
(Ref)Can my character use healing potions that instantly restore lost hit points?"...we have no magical healing potions. We have healing salve, but it doesn't heal you instantly and it can't be applied in combat."
(Ref)Will Age of Decadence feature day and night cycles?"We don't have day/night cycle, but we do have night maps for certain quests."
(Ref)Are there any timed quests in this game?"We don't have time limits, so your active *local* quests are open as long as you in the location. When you leave it (and you'll be warned that travel will take many days, so if you need to take care about some urgent shit, you better do it first), all your local quests will be auto completed and default outcomes will be chosen."
(Ref)Towards the end of the game, will I become unstoppable in combat?"No. A good fighter can handle 2-3 people, but it won't be easy. 5 is very, very challenging. 7 is a suicide mission."
(Ref)Will I be able to quick travel around settlements?"Originally you had to click on the road and get a text (liek with words and stuff) menu of destination points. Even though it sounds awesome, it was't very intuitive, so I've decided to throw some pictures together and add another tab to the world map screen."
(Ref)Can I save my game at anytime?"Currently it works everywhere, but I'm in favor of disabling the save system during combat to prevent saving after each successful attack/dodge."
(Ref)Will the game autosave for me?"Currently, on entering a new location."
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