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Author Topic: Bugs/crashes/issues thread  (Read 10639 times)
Dragatus
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« Reply #495 on: February 07, 2010, 05:17:54 PM »

I'm unsure whether this has been reported before or not, but I simply don't have the time to read through 33 pages of forum posts. Anyway, while playing my crossbow character I discovered two exploits.

1) If you buy less than 10 missiles it will cost you 1 gold, regardless of quality. In this way I could buy 99 meteor missiles for a measly 11 gold.

2) Repeating crossbow costs 6 AP to reload, but it only costs 4 AP to enter inventory and reload it there for free, saving you 2 AP. This obviously isn't a bug, but I think we can file it under "issue" well enough.
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Nick
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« Reply #496 on: February 07, 2010, 06:47:44 PM »

1) If you buy less than 10 missiles it will cost you 1 gold, regardless of quality. In this way I could buy 99 meteor missiles for a measly 11 gold.

Yeah, this I know. Will fix soon enough.

Quote
2) Repeating crossbow costs 6 AP to reload, but it only costs 4 AP to enter inventory and reload it there for free, saving you 2 AP. This obviously isn't a bug, but I think we can file it under "issue" well enough.

And this requires some attention. I'll kindly pass this one to Vince and Oscar Smile
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« Reply #497 on: February 08, 2010, 02:03:19 PM »


And this requires some attention. I'll kindly pass this one to Vince and Oscar Smile

Should be easy to fix. If (reloadCost > enterInventoryCost) reloadInventoryCost = enterInventoryCost - reloadCost;
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« Reply #498 on: February 08, 2010, 05:44:16 PM »

Only we don't have such a thing as reloadInventoryCost. All operations on the inventory screen are AP-free, this was a design decision. That's why I leave it up to them, maybe they'll figure out a better way while I'm messing with my tech stuff.
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"Oh, 'twould be marvelous if the world and its moral questions were like some game board, with plain black players and white, and fixed rules, and nary a shade of grey."
The Black Company. Shadows Linger.

"But is the best good enough?"
(c) Oscar
Vahhabyte
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« Reply #499 on: February 08, 2010, 11:20:55 PM »

One of my builds had Accuracy bonus of +20% (i.e. 10 Perception) and Bow/Crossbow/Throwing skills of 35.
With a bow, my THC in battles was 5-8% only, my opponent standing at the closest distance of one grid away.

Is that intended? Is 35 skill level equivalent to -15% THC? Or, why the Accuracy bonus did not work?
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Oscar
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« Reply #500 on: February 08, 2010, 11:32:59 PM »

It was not enough to overcome the difference between your very low skill and the defense skill of the opponent.
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« Reply #501 on: February 08, 2010, 11:36:23 PM »

Ok, I got how it works.
And throwing nets just works differently?
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« Reply #502 on: February 09, 2010, 12:21:57 AM »

Yes, it compares dexterity and adds throwing to the mix.
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Dragatus
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« Reply #503 on: February 09, 2010, 03:06:02 AM »

Only we don't have such a thing as reloadInventoryCost. All operations on the inventory screen are AP-free, this was a design decision. That's why I leave it up to them, maybe they'll figure out a better way while I'm messing with my tech stuff.

I think the most elegant way to handle it would be to reduce reload cost to 4 and reduce damage to compensate.

2 AP is basically 1 extra normal shot. The crossbow does 4-8 damage + whatever missile you're using. Steel is the middle quality, but from what I understand bronze and iron are so much more common compared to mithril and meteor metal that it's actual better to assume iron as the average quality. So that's an average 8 damage per shot, not counting enemy armor. If we divide 8 with 5 and round down (because many enemies will have some sort of armor) we get 1. So reducing minimum damage by 1 or 2 points seems to me like a pretty reasonable compensation for reducing reload cost.
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"A little while ago, a good friend's wife asked me what playing Dungeons & Dragons involved. Long story short, it turns out that it's basically improv without an audience or time pressure, and a lot of rules. Every time anyone wants to attempt something, it's basically subject to a referee. Who is incidentally trying to kill you. In a fair and impartial manner." - Priapist

"They can keep their heaven. When I die, I'd sooner go to middle Earth." - George R. R. Martin
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« Reply #504 on: February 09, 2010, 04:52:59 AM »

I think a better solution would be not allowing players to reload in inventory screen. This makes a bit more sense realistically.
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Dragatus
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« Reply #505 on: February 09, 2010, 07:02:06 AM »

Then what about changing armor? That's not realistic either. I mean if you restrict one thing you'll have to start restricting a whole bunch of others too. And as far as programming goes it's much easier to change two numerical values attached to a single specific weapon than to muck about with the inventory screen.
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"A little while ago, a good friend's wife asked me what playing Dungeons & Dragons involved. Long story short, it turns out that it's basically improv without an audience or time pressure, and a lot of rules. Every time anyone wants to attempt something, it's basically subject to a referee. Who is incidentally trying to kill you. In a fair and impartial manner." - Priapist

"They can keep their heaven. When I die, I'd sooner go to middle Earth." - George R. R. Martin
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« Reply #506 on: February 09, 2010, 09:17:34 AM »

As far as I know changing armor during combat will be impossible in the final version. Also in the current system as well as your proposition it is often useless to disarm crossbowmen because if crossbow is not loaded and it costs 4AP to reload one they lose nothing if they are forced to access inventory which costs the same.
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Dragatus
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« Reply #507 on: February 09, 2010, 10:09:42 AM »

I admit you do have  a point.

And speaking of points, I discovered that when fighting an enemy with a long spear you can bypass his chance to stab you 2 squares away if you make a diagonal step. It's kind of complicated to explain so I attached a screenshot.

The pink arrow is how the AI moves towards a spearman and how I did on my previous playthroughs. This enables the spearmenan to interrupt the attacker.

If however the attacker follows the path pointed out by the yellow arrow, the spearman doesn't get a chance to stab at him. I checked console.log and it confirms that Nicander didn't get to make any interruption attacks. I suspect this may be related to the whirlwind atatck issue tha Galsiah reported.

Of course the price the attacker pays is 4 extra AP. So while probably not a feature, it's still reasonable. Spearmen was deprived of the opportunity to stab the attacker, but the attacker sacrificed 4 AP, which is the cost of a normal attack with a gladius.

However, if the attacker has a twohanded weapon, he can follow the white path and bypass the spearman's defense at the cost of only 2 extra AP (because 2-handed weapons can be used to make diagonal attacks). If the spearman then moves back following the blue arrow (and the AI currently does) the attacker can move following the green arrow. At this point the attacker has completly bypassed the spearman's special defense for no price other than the initial 2 AP.


* bypass spear.jpg (46.87 KB, 454x295 - viewed 23 times.)
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"A little while ago, a good friend's wife asked me what playing Dungeons & Dragons involved. Long story short, it turns out that it's basically improv without an audience or time pressure, and a lot of rules. Every time anyone wants to attempt something, it's basically subject to a referee. Who is incidentally trying to kill you. In a fair and impartial manner." - Priapist

"They can keep their heaven. When I die, I'd sooner go to middle Earth." - George R. R. Martin
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« Reply #508 on: February 09, 2010, 10:56:44 AM »

What version are you using? That's not like that in R3.
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Dragatus
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« Reply #509 on: February 09, 2010, 11:57:55 AM »

I'm using R3 and you are right. It's not like that. My Leonidas was stabbing them just fine. However, the log from the fight with Nicander did indicate that he doesn't get to stab me. I used ctrl+f to search through it and there was no line that said that he gets to make the attack and that the chance is 40. Weird. I'll try to reproduce it with a new character (the old save has been overwritten several times by now). But for now we can just assume everything is fine afterall.
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"A little while ago, a good friend's wife asked me what playing Dungeons & Dragons involved. Long story short, it turns out that it's basically improv without an audience or time pressure, and a lot of rules. Every time anyone wants to attempt something, it's basically subject to a referee. Who is incidentally trying to kill you. In a fair and impartial manner." - Priapist

"They can keep their heaven. When I die, I'd sooner go to middle Earth." - George R. R. Martin
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