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Iron Tower Studio Forums
RPG
Cyclopean
(Moderator:
Scott
)3D art: Pawn Shop, new props 01-14-10
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Topic: 3D art: Pawn Shop, new props 01-14-10 (Read 6468 times)
Scott
Moderator
Posts: 1515
I've got my eye on you...
Re: 3D art: Pawn Shop, new props 01-01-10
«
Reply #30 on:
January 04, 2010, 02:41:53 PM »
I set the grid by hand, it's not actually rendered from 3DSMax. Everything lines up in the real world.
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andyn
Neophyte
Posts: 2
Re: 3D art: Pawn Shop, new props 01-01-10
«
Reply #31 on:
January 04, 2010, 04:44:00 PM »
Quote from: Scott on January 04, 2010, 12:27:58 PM
AoD works on a 1m x 1m grid system where one square is either occupied (by an obstacle, including a wall or an avatar) or unoccupied. Walls run through the center of a grid square while doorways open across a square. This makes for very easy collision mesh construction, and I'm hoping also for easy pathfinding. In the Pawn Shop there are 4 meters of space east/west and 2 north/south on the entrance side of the counter. However, it might get crowded if the player had three followers with him.
ah my bad that makes a lot of sense, sounds like it'll deal with the tighter corridors nicely
Quote from: Scott on January 04, 2010, 12:27:58 PM
It's something I had in mind at first, but I'm not convinced it will be efficient for Cyclopean. I will want to reuse assets for residential housing and warehouse type spaces, but in those cases it might be just as efficient to tweak entire floorplans and/or swap out texture maps.
Cool, it depends on how many areas you need i guess, i don't really use the max grid to construct tilesets per se, rather as a simple way to keep the wall components standardised and easy to manipulate.
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caster
Archmaster
Posts: 2744
Re: 3D art: Pawn Shop, new props 01-06-10
«
Reply #32 on:
January 06, 2010, 02:54:24 PM »
Love the newspaper and the calendar.
Little pic of familiar monster in the newspapers cracked me up
But i couldnt read any text in the newspapers...
Why is the ninth marked on the calendar? Hmm?
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I don't know, I don't care, and it doesn't make any difference! - Albert Einstein
The trouble ain't that there is too many fools, but that the lightning ain't distributed right.
Tuomas
Craftsman
Posts: 305
Re: 3D art: Pawn Shop, new props 01-06-10
«
Reply #33 on:
January 06, 2010, 03:02:56 PM »
Arkham Examiner
? Cool!
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Oscar
Developer
Posts: 2977
AoD Lead Artist
Re: 3D art: Pawn Shop, new props 01-06-10
«
Reply #34 on:
January 06, 2010, 05:38:41 PM »
Sweet!
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"Hasta la victoria, siempre."
"Who has time? But then if we do not ever take time, how can we ever have it?"
Oscar
Developer
Posts: 2977
AoD Lead Artist
Re: 3D art: Pawn Shop, new props 01-07-10
«
Reply #35 on:
January 07, 2010, 12:35:50 PM »
Nice! I love the cigarettes!
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"Hasta la victoria, siempre."
"Who has time? But then if we do not ever take time, how can we ever have it?"
caster
Archmaster
Posts: 2744
Re: 3D art: Pawn Shop, new props 01-07-10
«
Reply #36 on:
January 07, 2010, 01:09:41 PM »
I like the little chu-chu...
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I don't know, I don't care, and it doesn't make any difference! - Albert Einstein
The trouble ain't that there is too many fools, but that the lightning ain't distributed right.
Gareth
Developer
Posts: 1310
Indubitably
Re: 3D art: Pawn Shop, new props 01-07-10
«
Reply #37 on:
January 08, 2010, 07:34:35 AM »
Nice props mate.
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Wrath of Dagon
Expert
Posts: 1169
Re: 3D art: Pawn Shop, new props 01-07-10
«
Reply #38 on:
January 08, 2010, 09:41:02 AM »
The phone's way too modern for 1920's.
http://en.wikipedia.org/wiki/Timeline_of_the_telephone
It should look something like this:
http://en.wikipedia.org/wiki/File:1896_telephone.jpg
or this:
http://en.wikipedia.org/wiki/File:Genevieve-Clark-Bain.jpeg
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Scott
Moderator
Posts: 1515
I've got my eye on you...
Re: 3D art: Pawn Shop, new props 01-07-10
«
Reply #39 on:
January 08, 2010, 10:01:27 AM »
An interesting link, too bad it doesn't have more pictures! But the ones you suggested are
older
than what I want. Check these out. I think I like that first one better than the reference I used for the model.
----
Imagine my disappointment when I discovered the wood-framed radio wasn't mass produced until the '30s!
phone.jpg
(70.28 KB, 450x432 - viewed 39 times.)
phone_charleston1920s.jpg
(11.83 KB, 300x195 - viewed 31 times.)
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Wrath of Dagon
Expert
Posts: 1169
Re: 3D art: Pawn Shop, new props 01-07-10
«
Reply #40 on:
January 08, 2010, 10:37:16 AM »
I'm worried about the dials. I don't think they were widely used in early 1920's, if at all. Especially in a small town, you'd hand crank the phone and ask the operator to connect you.
http://en.wikipedia.org/wiki/Telephone_exchange
See manual service exchanges.
http://en.wikipedia.org/wiki/Model_102_telephone
Quote
The Model 102 telephone was Western Electric's first widely distributed telephone set to feature the transmitter and receiver in a common handset. Prior models had been of the "candlestick" type, which featured a transmitter fixed to the base, and a receiver held to the ear. The 102 was manufactured between 1927 and 1929.
http://en.wikipedia.org/wiki/Candlestick_telephone
Yes, not too many pictures, but an image search on google would probably turn up quite a lot.
Edit: According to the timeline, the first dial telephones were installed in 1919, and the rotary dial service started in 1927.
«
Last Edit: January 08, 2010, 12:28:57 PM by Wrath of Dagon
»
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Scott
Moderator
Posts: 1515
I've got my eye on you...
Re: 3D art: Pawn Shop, new props 01-07-10
«
Reply #41 on:
January 08, 2010, 10:48:03 AM »
Quote from: Wrath of Dagon on January 08, 2010, 10:37:16 AM
The Model 102 telephone was Western Electric's first widely distributed telephone set to feature the transmitter and receiver in a common handset. Prior models had been of the "candlestick" type, which featured a transmitter fixed to the base, and a receiver held to the ear. The 102 was manufactured between 1927 and 1929.
Nice research! The candlestick is indeed an attractive phone and will be represented.
Quote
Yes, not too many pictures, but an image search on google would probably turn up quite a lot.
Google does turn up a lot of images, but many of them are not attached to specific or reliable dates.
«
Last Edit: January 08, 2010, 10:53:49 AM by Scott
»
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Tiavals
Novice
Posts: 48
Re: 3D art: Pawn Shop, new props 01-07-10
«
Reply #42 on:
January 08, 2010, 11:15:14 AM »
Some info about telephones of the 20s in general
http://www.telephonymuseum.com/History%201901-1940.htm
http://www.webbconsult.com/1920.html
A few pictures of the 20s telephones. Not sure if they're too late for the timescale though.
http://www.phworld.org/pictures/weco/
http://www.phworld.org/pictures/ae/
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Wrath of Dagon
Expert
Posts: 1169
Re: 3D art: Pawn Shop, new props 01-07-10
«
Reply #43 on:
January 08, 2010, 12:13:14 PM »
I like the two phones on top of the page.
http://www.jitterbuzz.com/indtel.html#cand
Quote
The Candlestick phone was standard issue by the Bell System from 1900 to the mid 1920s. Since the Bell system only replaced phones when someone moved or died, some of them continued in service into the 1950s.
«
Last Edit: January 08, 2010, 12:15:38 PM by Wrath of Dagon
»
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Scott
Moderator
Posts: 1515
I've got my eye on you...
Re: 3D art: Pawn Shop, new props 01-07-10
«
Reply #44 on:
January 14, 2010, 02:55:26 PM »
updated
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I like to sing-a, about the moon-a and the June-a and the Spring-a!
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