Iron Tower Studio ForumsRPGCyclopean (Moderator: Scott)3D art: Pawn Shop, new props 01-14-10
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Author Topic: 3D art: Pawn Shop, new props 01-14-10  (Read 4130 times)
Scott
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« on: December 16, 2009, 02:09:48 PM »

This is a work in progress.  (Isn't everything?)  I'll be adding more props to make it look properly cluttered and junky, as well as a second floor interior and roof.  Just thought I'd throw these things out before the Christmas holiday.

Now updated with shadow casting!


* pawnshop3.jpg (367.17 KB, 800x600 - viewed 485 times.)

* pawnshop4.jpg (191.89 KB, 640x480 - viewed 298 times.)

* pawnshop7.jpg (217.62 KB, 640x480 - viewed 314 times.)

* pawnshop9.jpg (204.23 KB, 640x480 - viewed 243 times.)

* newspaper_calendar.jpg (264.17 KB, 520x508 - viewed 410 times.)

* pawnshop10.jpg (225.5 KB, 640x480 - viewed 315 times.)

* pawnshop11.jpg (110.83 KB, 640x480 - viewed 135 times.)

* pawnshop13.jpg (217.6 KB, 640x480 - viewed 127 times.)

* pawnshop15.jpg (125.87 KB, 640x471 - viewed 120 times.)
« Last Edit: January 14, 2010, 02:55:40 PM by Scott » Logged

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caster
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« Reply #1 on: December 16, 2009, 02:17:31 PM »

looks very crispy.
Smile
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Oscar
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« Reply #2 on: December 16, 2009, 02:20:35 PM »

Very nice! I like it!

The only suggestions I would make is to make the big white letters outside a little more faded and decayed (not much, as I assume is a somewhat new shop). Right now the color and shape is too uniform and stands out as a little fake.

But apart from that, great work! I really love the clock and guitar models Smile
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Wrath of Dagon
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« Reply #3 on: December 16, 2009, 03:02:37 PM »

Love the period touches, I'm so sick of medieval fantasy already.
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bhlaab
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« Reply #4 on: December 28, 2009, 06:25:02 PM »

It looks like it's going to be a bit of a tight fit for the player to be in, but maybe my sense of scale is off.
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Gareth
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« Reply #5 on: December 30, 2009, 03:37:08 AM »

Nicely done! Smile

My main suggestion : You're mainly using textures that tiles in both directions, horizontally and vertically. What you can do is, for example when you're making a wall, have the textures tile horizontally but not vertically. This allows you to add dirt along the bottom/top or a skirting, even a bit of fading in the centre. This creates a better visual effect, the surfaces don't look so "flat". See this :

http://fc09.deviantart.net/fs23/f/2008/003/7/d/Wall_Texture_by_shadowh3.jpg

Note the details along the top and bottom horizontal directions? This texture wouldn't tile vertically, but it looks good tiling horizontally along a wall surface.

You ARE doing this for the main brick texture, but you can go a little more crazy with it in general, it makes a big difference. I generally do it by layering parts of other textrues over the base one, creating a composite. Photoshop filters also help. Smile

« Last Edit: December 30, 2009, 03:41:14 AM by Gareth » Logged

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Oscar
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« Reply #6 on: December 30, 2009, 03:42:31 AM »

Yes, that's a great suggestion. That's what I mostly do with wall textures in AoD.
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« Reply #7 on: December 30, 2009, 12:27:53 PM »

Note the details along the top and bottom horizontal directions? This texture wouldn't tile vertically, but it looks good tiling horizontally along a wall surface.
Very interesting!  It was a no-brainer with the bricks since I can still easily tile vertically with the same image, as you said.  But this could easily work with any single-story wall texture, even if I just used it to add a little extra lighting contrast.
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Oscar
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« Reply #8 on: December 30, 2009, 10:05:28 PM »

Looks nice Salute
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« Reply #9 on: December 30, 2009, 10:46:10 PM »

cool beans. looks much better.
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« Reply #10 on: December 30, 2009, 11:11:21 PM »

Dear me, you can see that woman's ankles in that racy poster on the wall! This is certainly no establishment for proper gentlemen.
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FireStomp
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« Reply #11 on: December 30, 2009, 11:55:48 PM »

Dear me, you can see that woman's ankles in that racy poster on the wall! This is certainly no establishment for proper gentlemen.

Okay, that's it, we need a monocle smiley.
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« Reply #12 on: December 31, 2009, 01:48:47 AM »

Dear me, you can see that woman's ankles in that racy poster on the wall! This is certainly no establishment for proper gentlemen.

Okay, that's it, we need a monocle smiley.

Yeah... But we have a smug one now! smug
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« Reply #13 on: December 31, 2009, 03:02:12 AM »

It does look much better now, don't have the "we built it yesterday" feel Wink
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« Reply #14 on: December 31, 2009, 07:31:37 AM »

Nice work Scott. Smile

Dear me, you can see that woman's ankles in that racy poster on the wall! This is certainly no establishment for proper gentlemen.

Okay, that's it, we need a monocle smiley.

Yeah... But we have a smug one now! smug

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