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Iron Tower Studio Forums
RPG
Cyclopean
(Moderator:
Scott
)3D art: The Gravedigger's Cottage UPDATED 12-17-09
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Topic: 3D art: The Gravedigger's Cottage UPDATED 12-17-09 (Read 6616 times)
Scott
Moderator
Posts: 1521
I've got my eye on you...
3D art: The Gravedigger's Cottage UPDATED 12-17-09
«
on:
November 09, 2009, 01:09:18 PM »
Some of you may recall an earlier attempt at posting a 3D model, which was met with universal, sneering disdain. In order to test the T3D engine, I've started with something much less ambitious, a humble cottage. This is a work in progress as we've just established a basic Materials/Textures pipeline, but not lighting, transparencies, front doors, etc.
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Last Edit: January 31, 2010, 01:38:22 PM by Scott
»
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I like to sing-a, about the moon-a and the June-a and the Spring-a!
MaximB
Artisan
Posts: 759
Re: 3D art: The Gravedigger's Cottage
«
Reply #1 on:
November 09, 2009, 01:26:09 PM »
Very very nice...
Did you make those models ?
What 3D program are you using ?
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Vince
Developer
Posts: 4349
Re: 3D art: The Gravedigger's Cottage
«
Reply #2 on:
November 09, 2009, 01:27:17 PM »
Is nice!
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Tylerbear
Neophyte
Posts: 12
Re: 3D art: The Gravedigger's Cottage
«
Reply #3 on:
November 09, 2009, 03:36:54 PM »
Nice. All you need is a creepy well next to it...
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GhanBuriGhan
Artisan
Posts: 535
Re: 3D art: The Gravedigger's Cottage
«
Reply #4 on:
November 09, 2009, 04:19:07 PM »
A good start. Floor looks too clean, I think.
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caster
Archmaster
Posts: 2744
Re: 3D art: The Gravedigger's Cottage
«
Reply #5 on:
November 09, 2009, 04:58:01 PM »
I guess some textures can fix that. I would say it looks too bright though... but thats going to be taken care off too later on.
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I don't know, I don't care, and it doesn't make any difference! - Albert Einstein
The trouble ain't that there is too many fools, but that the lightning ain't distributed right.
dr.newbenstein
Apprentice
Posts: 92
Re: 3D art: The Gravedigger's Cottage
«
Reply #6 on:
November 10, 2009, 08:03:59 PM »
For some reason the interiors look much more palatable than the exteriors.
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Beyond Protocol - Indie MMORTS
inhuman
Journeyman
Posts: 104
Re: 3D art: The Gravedigger's Cottage
«
Reply #7 on:
November 12, 2009, 09:43:33 AM »
http://www.irontowerstudio.com/forum/index.php?action=dlattach;topic=1140.0;attach=4018;image
<edit>
</edit>
This image alone is a testament to how great it would be to have an orthographic rendering mode along the perspective mode in the game, especially with working and proven models (UFO:Alien Invasion) to observe, which I've been unable to convince Vince for AoD. Sad really.
«
Last Edit: November 12, 2009, 07:19:33 PM by inhuman
»
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denizsi
Scott
Moderator
Posts: 1521
I've got my eye on you...
Re: 3D art: The Gravedigger's Cottage
«
Reply #8 on:
November 12, 2009, 11:55:32 AM »
That's not an orthographic render, sorry.
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I like to sing-a, about the moon-a and the June-a and the Spring-a!
inhuman
Journeyman
Posts: 104
Re: 3D art: The Gravedigger's Cottage
«
Reply #9 on:
November 12, 2009, 07:14:26 PM »
Oops. I, of course, meant this one:
«
Last Edit: November 12, 2009, 07:22:20 PM by inhuman
»
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denizsi
GhanBuriGhan
Artisan
Posts: 535
Re: 3D art: The Gravedigger's Cottage
«
Reply #10 on:
November 13, 2009, 03:16:37 AM »
Neither is this one. Can't tell if its a two-point render, but its definitely not orthographic. which just goes to show that such things are not really worth worrying much about.
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Scott
Moderator
Posts: 1521
I've got my eye on you...
Re: 3D art: The Gravedigger's Cottage
«
Reply #11 on:
November 13, 2009, 09:19:29 AM »
GBG is correct. But is there such a thing as a two-point render
setting
, or are you referring to a technique I would use setting up the shot? Truthfully, I just dropped two lights into the scene and dragged the default perspective camera around. For the more crowded interior details I created a camera camera.
Orthographic perspective aside, there is still something to be said for a fixed isometric camera, which allows for much more careful lighting of areas and staging of encounters and scenes. It also allows the artist to concentrate more resources on less content. Diablo 3 is still sticking with a fixed isometric camera, even after the "competition" have long abandoned it.
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I like to sing-a, about the moon-a and the June-a and the Spring-a!
GhanBuriGhan
Artisan
Posts: 535
Re: 3D art: The Gravedigger's Cottage
«
Reply #12 on:
November 13, 2009, 09:53:49 AM »
I think some renderers indeed have these options, e.g. architects, I think, prefer two point or even single point renders for project presentations, and engineers like orthographic renders - so maybe its more something done in CAD software. But I don't know much about that, thats just some information I remember hearing from my architect and engineer brothers.
Edit:
Google-foo:
http://wiki.blender.org/index.php/Doc:Manual/Render/Camera/Perspective
For Blender at least, it seem definitely a matter of setting up the camera.
«
Last Edit: November 13, 2009, 09:59:25 AM by GhanBuriGhan
»
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Scott
Moderator
Posts: 1521
I've got my eye on you...
Re: 3D art: The Gravedigger's Cottage
«
Reply #13 on:
November 13, 2009, 10:12:49 AM »
All the background renders I did for Keep on the Borderlands were orthographic. They had to be in order to look right, since the camera was fixed. I agree that it wouldn't be an improvement with a movable camera.
kotb_orthographic.jpg
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I like to sing-a, about the moon-a and the June-a and the Spring-a!
MaximB
Artisan
Posts: 759
Re: 3D art: The Gravedigger's Cottage
«
Reply #14 on:
November 13, 2009, 10:46:14 AM »
Scott, you didn't say what programs you are using for the 3D stuff...
----
3DS Max --Scott
«
Last Edit: November 13, 2009, 10:53:15 AM by Scott
»
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