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Highlights:

7 distinctive gameplay styles: from knight, serving a Noble House, to grifter, preying on greed and gullibility.

23 skills, ranging from Dagger and Critical Strike to Disguise and Persuasion to Crafting and Lore.

Action Point-based combat system, featuring a flexible set of standard attacks, special attacks such as whirlwind and impale, and aimed attacks at different body parts.

8 weapon types: daggers, swords, axes, hammers, spears, bows, crossbows, throwing weapons, each with individual traits.

Non-combat quest resolutions and a well-developed diplomatic path ( "The best weapon against an enemy is another enemy." )

Over 100 quests, taking you to 22 locations: towns, outposts, archeological digs, sealed places of Power, underground facilities, and temples.

Each situation has multiple ways of handling it, based on your skills, reputation, and connections. Each way has consequences that will affect someone or something.

Extensive dialogue trees, written with role-playing in mind. You can use many skills in dialogues, take actions like stealing or sneak-attacking, and play your character with personality as you see fit.

An interesting world with rich history and unclear future that your actions can shape into seven very different game endings.

Detailed crafting and alchemy systems: melt items and create new ones, balance your sword, play with Greek fire, increase your poison's potency, use corrosive acid on locks, and experiment with black powder.

Hundreds of items, ranging from weapons and armor to scrolls, tools, flasks, and pre-war relics.

3D world created with Torque Game Engine, featuring detailed locations and almost 200 unique animations.

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Designed by Mediasoldier | (c) 2012 Age of Decadence, Iron Tower Studio